More than a game, this piece of art presents itself as a Mario celebration. Controlling the plumber feels like never before; his movement fluency, all the different jumps available, and how you can combine them with Cappy to reach higher heights create an expertly built, easy-to-learn but hard-to-master control, which gets even better with the new capturing mechanic, bringing a lot of gameplay variety outside of the main controls and even changing them completely. There's no life system this time; instead, the game now introduces a more than welcome punishment system based on coins that, along with a great selection of items and suits to buy, gives them much more value, makes them more satisfying to collect, and forces the player to be more careful not to lose them. Visually, it stays outstanding with a much more realistic look and a wide variety of different themes, presented in each one of the different kingdoms to explore, well balanced in smaller and bigger ones, and accompanied by a beautifully composed OST and lots of collectables to look for. These last ones, both moons and purple coins, feel mostly great to collect, although moons can often feel abundant and not that satisfying to get, even sometimes requiring too little effort or none. There's a generous amount of enemies and bosses, and while some of them are really creative and varied, others can feel basic and not that memorable, even tedious to fight against. Post-Game, for his part, is all about getting every collectable and beating harder levels, which adds a large amount of content and length to the game. All this said, this is a trip that every player should take at least once in their lives.

Reviewed on Feb 18, 2024


Comments