Bio
Aspiring videogame developer that loves to play games and leave long reviews!

Gamepages:
https://mrwhitenoiz.itch.io
https://gamejolt.com/@MrWhiteNoiz

Youtube:
https://www.youtube.com/channel/UCVcrE7h9v57OJNeOTF6uMfg
Personal Ratings
1★
5★

Favorite Games

BioShock
BioShock
Resident Evil 2
Resident Evil 2
Silent Hill 2
Silent Hill 2
Super Mario 64
Super Mario 64
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim

006

Total Games Played

003

Played in 2024

007

Games Backloggd


Recently Played See More

The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess

Feb 23

Super Mario Odyssey
Super Mario Odyssey

Feb 18

Super Mario RPG
Super Mario RPG

Jan 09

Moonlighter
Moonlighter

Dec 25

Super Mario Galaxy 2
Super Mario Galaxy 2

Dec 08

Recently Reviewed See More

While staying true to the classic formula, it goes for a serious tone with a both dark and visually stunning atmosphere, surely one of the game's strongest points. It greatly balances itself between two different styles, light and shadow, that coexist really nicely in the adventure, alongside an incredibly varied OST composed of joyful and action-packed songs while also bringing obscure ones that you could find in a Silent Hill game. Gameplay-wise, its premise surrounds the possibility of switching between normal Link and Wolf Link, both having their own set of movements and skills, bringing a ton of variety, especially in the first form, with a huge object arsenal to complete puzzles with and a great array of combat options that extend during gameplay. While normal Link feels great to play and has a great variety of movements and items, I felt that Wolf Link slowly fell behind more and more as the game advanced since it doesn't really mechanically progress at all, making its sections a bit tedious to go through and letting him feel more like another Link resource rather than a separate form. Exploration-wise, Hyrule Map is really huge and packed with secrets to discover, and while Hyrule Field feels empty and a bit tedious to travel through overall, making it feel better to just teleport, temples are an absolute joy to explore and complete, each filled with satisfying puzzles to solve, really varied and thematically different settings, and very creative and fun to defeat bosses. Story-wise, while I felt that the events told worked mostly fine, the characters were surely the greatest part of it, with one of the best versions of Link ever, Midna being a fantastic companion and one of the best characters in the franchise and a phenomenal cast of secondary characters with different and great personalities, dialogue that changes depending on which events are happening in the story or if you are transformed, and great character development. On the other hand, there's also a few that could have been way more, but ended up feeling really unused and underdeveloped, making some events feel a bit unstatisfying. While it's true that the game has its flaws, its atmosphere and mechanic variety make for a great game. 

More than a game, this piece of art presents itself as a Mario celebration. Controlling the plumber feels like never before; his movement fluency, all the different jumps available, and how you can combine them with Cappy to reach higher heights create an expertly built, easy-to-learn but hard-to-master control, which gets even better with the new capturing mechanic, bringing a lot of gameplay variety outside of the main controls and even changing them completely. There's no life system this time; instead, the game now introduces a more than welcome punishment system based on coins that, along with a great selection of items and suits to buy, gives them much more value, makes them more satisfying to collect, and forces the player to be more careful not to lose them. Visually, it stays outstanding with a much more realistic look and a wide variety of different themes, presented in each one of the different kingdoms to explore, well balanced in smaller and bigger ones, and accompanied by a beautifully composed OST and lots of collectables to look for. These last ones, both moons and purple coins, feel mostly great to collect, although moons can often feel abundant and not that satisfying to get, even sometimes requiring too little effort or none. There's a generous amount of enemies and bosses, and while some of them are really creative and varied, others can feel basic and not that memorable, even tedious to fight against. Post-Game, for his part, is all about getting every collectable and beating harder levels, which adds a large amount of content and length to the game. All this said, this is a trip that every player should take at least once in their lives.

An unexpected remake that stays faithful to the original and updates it visually, resulting in an endearing and creative experience with a great sense of humor that will put many smiles on your face. Artistic-wise, it is flawless, with some classic Mario designs and other interesting ones, colorful and beautiful scenarios, and some gorgeous-looking cinematics, all accompanied by a beautifully composed OST with songs that will manage to stick in your head. Gameplay-wise, it stays really fun and simple in both exploring (staying fresh with constant new zones to explore, new enemies to defeat, minigames, etc.) and combat sections (with a classic turn-combat style). Personally, I find some elements of both systems a bit clunky, such as finding secret chests, platforming that can feel unprecise, enemies abusing of sleeping/transforming moves, or the fact that some later movements don't feel really necessary since the game leans into the easy side. Furthermore, I think that the game's pathing can feel a bit rushed, throwing ideas and characters really quickly, resulting in a fairly short experience. Also, while it's true that it is great as a remake, I think it would have been better to reimagine the game a little and bring it closer to today's standards. Besides that, it is a charming work of art that keeps you entertained at all times and leaves you hoping for more.