65 Reviews liked by Mrtrucktimist05


As a result of talks that eventuated following the creation of the Game&Watch line of console/toys, there was an immediate race to innovate game consoles into a 'handheld' market. Game Boy landed first to mass adoption in April 1989 as a result of its fairly cheap position at $89 and suddenly the handheld market was Nintendo's to lose. The next few years would be spent by other companies desperately flailing their offerings on store shelves trying to steer whatever market share they could away from the Game Boy.

The Atari Lynx came first, releasing September 1989. The Lynx was more powerful than the Game Boy, launched successfully, but potentially due to the lack of killer app to justify its $180 price, the Lynx would falter. Atari would release an updated model, the Lynx II, and drop the price down to $99, still $10 more than the GB, which did little to gain market share over the goliath competitor. Eventually Atari would shift its focus away from the Lynx which performed "within expectations" for Atari (though obviously not... well) and towards the Jaguar, which was a heaping pile of shit.

That sort of story holds true for basically every single one of the Game Boy's competitors. It was a pricing issue. The Game Boy at $90 proved impossible for competitors to gain a foothold against. Even Sega's Game Gear would launch at $150 - brand recognition, mascots and a name similar enough to confuse grandparents into a free sale could only get them so far. By 1996 they'd sold 10.6m units. The Game Boy would sell 116m before being discontinued in 2003.

And then you have the Watara Supervision. Watara would take the exact opposite approach to competitors. In 1992 they would undercut Nintendo with a blisteringly cheap $50 for the handheld, with aftermarket copycat games to support. An unknown name in consumer electronics, they would delegate the international release of their console to third-parties to sell it as their own to keep costs down. It had a bendable display to eliminate glare and could be hooked up to a TV with a linking gizmo. Unfortunately, I think I'd rather die than make a Supervision game take up more of my vision with a TV.

Because of that cheap price, however limited you might think a Game Boy is, a Supervision is worse. Obviously as a weird, off-brand console, emulation is less straightforward, but as far as I could tell this is not the fault of emulation. The Supervision is not pleasant. The sound chip sucks. The screen flickers aggressively. This thing's ass. I fuckn hate the Supervison man

Cross High was developed by GTC, a developer I can't find a fucking thing about, who would also make 2 other games for the console. Simply put, you play as a guy on a motorbike and you ride up ramps, traverse through loop-de-loops, and try to avoid bad landings or stage hazards that knock you off your bike or slow you down. On most other hardware this'd be fine, but we're on the Supervision. So the music is annoying, the screen is very green and it flickers incessantly. In 2009, an angry video game reviewer on the internet may say "this game made my eyes bleed!" but earnestly, in 2024, I would say "this game genuinely gave me a headache".

After playing Cross High, It's no wonder that no one has heard of Watara. It's an extremely unfun take on action sports that you would have found done, at least adequately, on the Lynx's launch title California Games. A more punishing version of the quick fun of the, at this point, 8 year old Excitebike. I fuckin hate this game. The Watara Supervision was home to 64 other games. They all came out in 1992. These games would be derided for being simplistic nothingburgers. The idea was to also undercut Nintendo on the software front, and games for the Supervision retailed for $15 at most, much lower than Nintendo's $30. Unfortunately, $15 for a bad game is a lot of money, and with that move, Supervision had positioned itself as a poor man's Game Boy. The console would ultimately crash and burn alongside it's competitors. Good riddance.

Somebody please make a spiritual successor of this series already. The children yearn for the worm.

Made me able to speak english

It's the Citizen Kane of femdom anime girls .
10 /10
Mastapeece!

If my boss made me fight a vampire in order to deliver a fruit pizza to someone in the middle of bumfuck nowhere on minimum wage, I would simply quit

You can't tell me that this isn't peak gaming.
Each level a new enemy or item is introduced.
The difficulty curve is perfect.
The game becomes faster the better you play, and slower when you miss a couple of times.
Perfection.

This review contains spoilers

Lovely little wild west romp that lets you run amok in a barely holding on supernatural county.

While it has some great ideas there to be fleshed out, such as the vendetta system and the twin stick shooting, a lot of it doesn't land. You will find that a lot of the good of the games comes from its art direction, voice acting and oddness of the first two chapters.

Combat has some interesting ideas, but most skills are less useful than the inherent didge everyone has, the only ones ones I ended up using frequently enough were the tornado and the pigmans bulletproof. Other things like the ambush related ones took too long to get set up, and then by the time you're that far in the game (unless you mainlined the build) you're strong enough to not need to even bother with stealth.

In it's defense however, the chain reaction of events you can set off and then have to adapt to due to things like explosions and enemy movement is really fun when it lands. There have been a few times where by my own hand while struggling with tight stealth, I'll take the risk of an explosion while things are quiet or parkour across buildings to really shift things in my favour. If you find yourself in samey arenas (which will happen a lot) trying choosing to play differently, you might surprise yourself, even if you have to burn through supplies to support said switch up.

The setting and atmosphere are great and fun, but only for a limited time, by the time of the Hunter I was pretty done and nothing from the world building really got me anymore. Past those initial fun and disturbing ideas, it quickly gets very repetitive in tone.

There are a few other nitpicks; like the inventory system having a limit just because, too big to worry about past just dumping stuff in someone elses. The exporation really touts multiple solutions, but very often is thrown to the wayside for another stealth section. eg hit a button to activate a fire trap that will only take 1/4 of an enemies health, why not just go for knockout, that sort of thing.

The ending is very meh as well, its not exactly a twist by the time you get there and the game makes sure of that intentionally, but its hardly one to get excited about, sadly by the time of the ending I was just waiting for the game to end so I don't think that speaks very highly for it.

Fuck blind mazes
All my homies hate blind mazes

Finished the game before I could nut.

I knew a girl that looked exactly like The Spitter

Hey, I noticed you were stalking children at the public park. Is it safe to assume that you're a fan of Genshin Impact?

Oh shit, videogames got corrupted by capitalism, folks / Oh tío, los videojuegos han sido corrompidos por el capitalismo, mi gente.