Dead Space brings horror games back to their walking simulator roots [derogatory]
An intensely linear game with abstract ‘tasks’ to fulfil that solely exist to keep you moving from one room to another (or back through rooms you’ve already traversed). Don’t let it convince you that it actually has any explorable environments. It only really coalesces into something more interesting in the last 2 chapters thanks to some added spectacle

Im not surprised by its critical reception, it’s possibly the most ‘2008 American Game’ of all time, but I’m astounded at the continued revelry around it.

Combats fine [read: interesting], it just barely sustains the runtime, but is undermined by the mundane level design.
Also, not scary??? U had one job!!

Reviewed on Jan 25, 2023


Comments