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NoodlejohnD reviewed Another Crab's Treasure
A cute and decently challenging game that is worth your time.

This game is without a doubt the best souls-like starter pack in the current gaming market. It's accessible in the simplicity of its combat and power progression compared to your core souls-likes like Dark Souls, Elden RIng, Sekiro, etc. However, despite the simplification, the game still manages to offer a decent amount of challenge. At the same time, it has an assist option in case players feel stuck and frustrated.

Another Crab's Treasure also achieves the perfect blend between an eye-catching colorful world that is enticing to new players and a somber dreariness similar to Dark Souls which is a staple mainstay in the genre.

Humor is cleverly integrated into the world from charming little marine puns to blatant references to real-life brands and the depressing pitfalls of capitalism. It's funny and cute and there's a lot of them.

As for the story, while it is on the nose, it leaves enough room for mystery to keep me wanting to see the game to its end.

This game does have some problematic physics and the terrain could definitely be made smoother in some areas. Towards the end, I also encountered a bug that caused the game to lose all sound and slow down to a crawl.

Despite its flaws, I enjoyed this game immensely for the wonderful little nugget of an addition to the souls-like genre that it is. I hope it draws more new players to the genre - one that regularly intimidates people from giving it a chance (Dark Souls 1 deserves this though) - and give it the attention that it deserves.


3 days ago


NoodlejohnD reviewed Planet Coaster
This is my first theme park simulator/management game and I am having an amazing time with it. Park management feels seamless as virtually all critical features are consolidated into one navigable menu hub. The degree of creative freedom that this game allows is purely astronomical with its varied ride selections, terrain manipulation, easy swapping between grid-based and modular building, and 0 collision between non-functional objects. Most surprising of all, this game runs pretty well even with an all-atoms-in-the-universe's worth in assets populating my park at any given frame.

However, for all the freedoms that this game affords the player, it comes with some serious flaws. For one, path building can be somewhat of a pain. This is most pronounced when interacting with uneven terrain, facilities, and other paths that you've previously laid down especially while fighting to maintain or achieve your desired path formations. Another feature that needs improvement is coaster/ride construction. Laying down track pieces and making seamless connections between them can take a lot of unnecessary trial and error. It can be frustrating especially when an unforeseen roadblock forces you to tear down an entire length of track and start all over.

TLDR, this game is really good if you care about creative freedom in park-building. But you may end up feeling frustrated when interacting with the coaster/ride and path editor.

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