This review contains spoilers

This game makes a great sequel and I enjoyed it a lot, but I also found myself kinda annoyed with it at times.

The fuse mechanic was really fun and made the breaking weapons more fun cause there was always a new fun material or device to experiment with.

The dungeons were fun but all felt pretty similar once you got to them using whichever sages power so many times to charge big thing then fight boss.

All the sage were fun to have and made exploration more fun from not always having to watch my back, and help at the enemy camps was always appreciated. I was the most disappointed with the mech it sounded so fun but it was really just a nuisance to deal with.

The story was told in a really fun way that really promoted exploration. Finding the tears and piecing all your other hints from other quest to figure out what did happen during the imprisoning war felt just rewarding enough to get me to go after the next one.

I also managed to go way to long without getting the paraglider kept mitting dead ends cause I needed it but getting was pretty simple once I looked up how I missed it.
Anything person I missed until late game (again happened in BotW too) was Hetsu so I was going through a majority of the game with the minimum weapon and shield slots.

Reviewed on Mar 06, 2024


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