Truly baffling. Ok. Before i go off, i need to add some context about this enigma.

This game was made by two 'lonely' Brits(with no video game industry experience) on a journey to create "great, narrative, singleplayer games in a world moving increasingly towards multiplayer and live services." This bewilders me.

Why would you make something this complex, with a photorealistic style,(Unreal Engine?) with a The Last of Us style crafting and stealth system. When you're essentially infants in the business?

Also there's a diegetic health bar à la Dead Space, which fails to do its sole job; Showing the current condition of your health at all times. With 360° of motion, you sometimes end up dying to the angle the camera is facing and the direction you're running in.

The story is almost non-existent. As you could probably assume, it's heavily based upon Herbert George Wells' The War of the Worlds. You're puppeteering the slumbering corpse of a hUmAn named Harper. She's a complete nobody. No mention of a family, friends or anything to tangibly connect her with the world she's inhabiting. She's got like 20 lines of spoken dialogue and it's so nothing, it's kind of hilarious.

There's times where the devs almost acknowledge their shortcomings ingame, like a sign in front of a pool that says "Please do not swim. There isn't an animation for it." Of what little you actually do decently, why throw your immersion out the window like that, for an uncalled for 4th wall breaking joke?

You know. I do actually feel bad about doing this. Defecating all over Grey Skies. If the developers somehow find this rambling: I'm sorry. For whatever that's worth.

Reviewed on Jun 29, 2022


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