Grey Skies: A War of the Worlds Story

Grey Skies: A War of the Worlds Story

released on Nov 05, 2020

Grey Skies: A War of the Worlds Story

released on Nov 05, 2020

Based on the great work of H.G. Wells, explore the English countryside and encounter iconic concepts such as Black Smoke, Red Weed and of course the almighty Fighting Machine and it's Heat Ray!


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A baffling and confusing experience. Once you realize this was made by about 2 people you begin to understand why the game is the way it is.

The whole experience is disjointed. Every section feels disconnected from the next and there's no real narrative. Or characters. I don't know why I've remembered Harper from this game, maybe because of how nothing of a character she is has ironically made her memorable. There is almost nothing in this game that is actually about the subject material and the creatures. They appear maybe 2 or 3 times in the game.

It's an extremely cheap game. I think the most they spent on it was the licensed music?

The puzzles all suck, there are maybe 2-3 monster types. All the weapons to deal with them are clunky. Stiff controls.

This game should be half a star but there is something about it that makes me not want to hate it. It's terrible, but it dosent make me angry. Maybe it's just that it's low hanging fruit and easy to dogpile on smaller devs.

In any case, not good.

So first of all, no this game does not take almost 2 years to complete.

This really feels like a " My first 3D Game" kind of game. Story is basically non-existant, controls are awful, camera is horrible, animations are baffling but to be honest, I pushed through because even though this game is emptier than my head, it has pretty good ambiance.

Having completed the game and seeing this was created by 2 people only, and reading about it, those people have no real background in game development, this is pretty good as a first project.

PLEASE DO NOT SWIM
There isn't an animation for it

Truly baffling. Ok. Before i go off, i need to add some context about this enigma.

This game was made by two 'lonely' Brits(with no video game industry experience) on a journey to create "great, narrative, singleplayer games in a world moving increasingly towards multiplayer and live services." This bewilders me.

Why would you make something this complex, with a photorealistic style,(Unreal Engine?) with a The Last of Us style crafting and stealth system. When you're essentially infants in the business?

Also there's a diegetic health bar à la Dead Space, which fails to do its sole job; Showing the current condition of your health at all times. With 360° of motion, you sometimes end up dying to the angle the camera is facing and the direction you're running in.

The story is almost non-existent. As you could probably assume, it's heavily based upon Herbert George Wells' The War of the Worlds. You're puppeteering the slumbering corpse of a hUmAn named Harper. She's a complete nobody. No mention of a family, friends or anything to tangibly connect her with the world she's inhabiting. She's got like 20 lines of spoken dialogue and it's so nothing, it's kind of hilarious.

There's times where the devs almost acknowledge their shortcomings ingame, like a sign in front of a pool that says "Please do not swim. There isn't an animation for it." Of what little you actually do decently, why throw your immersion out the window like that, for an uncalled for 4th wall breaking joke?

You know. I do actually feel bad about doing this. Defecating all over Grey Skies. If the developers somehow find this rambling: I'm sorry. For whatever that's worth.