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Played 100+ games
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It introduced Stealth takedowns before RE4R did.
Introduced crafting & the weapon wheel before RE7 did.
It might have the largest enemy variety in RE History.
But holy hell is its story a slog to play through most of the time. The idea of the secret island is intriguing but loses its momentum as soon as you hit EP3. Also wish some of its puzzles were more challenging.
HOWEVER, this gem contains the greatest Bonus Mode in RE history, Raid Mode, and is worth just for it alone. Its almost its own game and it feels damn near criminal how much value you're getting out of it. We'll never get something like this without a long-term monetization incentive ever again.
Introduced crafting & the weapon wheel before RE7 did.
It might have the largest enemy variety in RE History.
But holy hell is its story a slog to play through most of the time. The idea of the secret island is intriguing but loses its momentum as soon as you hit EP3. Also wish some of its puzzles were more challenging.
HOWEVER, this gem contains the greatest Bonus Mode in RE history, Raid Mode, and is worth just for it alone. Its almost its own game and it feels damn near criminal how much value you're getting out of it. We'll never get something like this without a long-term monetization incentive ever again.