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Wire4D shelved MythForce
Mindless fun... segmented-rogue-lite(?)

(I honestly don't know what we call these? The gamewide upgrade system is like a rouge-lite. But instead of a full game run, MythForce is split into levels that themselves are self contained mini-runs where you start with nothing and RNG into the perks that help you.)

Early on with little upgrades, the Mythic difficulties feel weirdly balanced (most enemies pose the same threat as on normal, but some enemies can 1-hit KO). But this might be because the game doesn't expect higher difficulties to be touched until the game is fully complete on Normal? (Which itself has been pretty simple, hence the trial of higher difficulties.)

Played this solo, I will most likely only touch this again as a MP experience.

1 hr ago


Wire4D shelved Going Under
Quirky "Zelda but about the parts of corporate work that blow" rogue-lite.

3 hrs ago


Wire4D finished Devil Spire
Cool idea to make an "endless" King's Field style of dungeon crawler. However I fear in being procedurally generated to this extent, it may have traded quality for quantity to a level that makes the game less interesting.

3 hrs ago


Wire4D shelved Hellslave
Solid hybrid of old dungeon crawler and turn-based combat.

3 hrs ago


Wire4D finished Suicide Squad: Kill the Justice League
There is a pretty neat game loop trapped in this game.

If you manage to get it on sale and pay no attention to the narrative (especially if you liked the Arkham games) this game (on controller) is a great "podcast game".

Captain Boomerang teleporting around the map air-juggling is pretty satisfying. This gameplay with a completely different narrative wrapper would have gone off.

7 hrs ago


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11 days ago


13 days ago


Wire4D finished Buckshot Roulette
Simple game elevated by its presentation. Worth spending an hour on.

14 days ago


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