Turn-Based RPGs Without EXP or Character Leveling

EXP is still EXP even if you call it a "skill orb" or whatever. It's also EXP even if it's gained through incremental action—that means you, SaGa Series.

Chrono Cross does technically have levels, but they are so meaningless that I figured I'd include it anyway (since it's EXPless). Mana Khemia is an anomaly; it does have a leveling system, but it is presented in the form of a crafting system. Riviera is sort of similar in that your levels come from "mastering" items.

Please the Gods
Please the Gods
Terrain of Magical Expertise
Terrain of Magical Expertise
Aselia the Eternal: The Spirit of Eternity Sword
Aselia the Eternal: The Spirit of Eternity Sword
The Legend of Legacy
The Legend of Legacy
Code Name S.T.E.A.M.
Code Name S.T.E.A.M.
Essentures
Essentures
Riviera: The Promised Land
Riviera: The Promised Land
Mana Khemia 2: Fall of Alchemy
Mana Khemia 2: Fall of Alchemy
NEO Scavenger
NEO Scavenger
Mana Khemia: Alchemists of Al-Revis
Mana Khemia: Alchemists of Al-Revis
Paper Mario: Color Splash
Paper Mario: Color Splash
Paper Mario: Sticker Star
Paper Mario: Sticker Star
Paper Mario: The Origami King
Paper Mario: The Origami King
Chrono Cross
Chrono Cross

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