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Phvortt finished Dead Rising 2
Kind of a let-down from the first game, which I enjoyed a lot. It is overall a fun game, but the story feels much weaker and worse paced than the first game. Every character is unremarkable or just boring, the only fun character to watch gets headshoted out of nowhere for the sake of a super weak "plot twist".

Gameplay is the strongest point, navigating through zombies, saving survivors and using new weapons is the highlight and what I enjoyed the most. Although, normal weapons are way worse than combo weapons, I understand why, but it's kinda lame anyway, since the premise of the game is to use anything as a weapon.

I was surprised by how the end sequence was boring. TK is just not it, Sullivan being a mole also made me feel nothing. Gas zombies made traversing through zombies annoying and the final boss fights was just boring compared to Dead Rising 1.

They tried to still push the theme of criticizing American culture, which was a very interesting point to me as a Brazilian, but it feels nowhere near as nuanced as the first game.

Overall, this game is a let-down from the first one but is still fun.

5 hrs ago




Phvortt completed State of Decay: Year-One Survival Edition

This review contains spoilers

I remember watching gameplay of this game when I was a kid and thinking to myself, 'Wow! I'm gonna play this in the future, I won't even finish watching this video so I don't get spoiled!' I finally did... and was quite underwhelmed. The game starts off good but gets tedious really fast.

The concept of this game is awesome; it's pretty much what every person thinks of when wondering about how a 'Realistic Zombie Survival Game' would look like. Creating a base, managing resources, scavenging, running out of resources in your area and having to move out. However, the ideas ended up being better as ideas, not reality.

My main grievance of the game is the story missions being locked behind an insanely long amount of time, which leads you to have nothing to do besides repetitive side-missions and collecting resources. You end up spending A LOT of time doing the same boring back and forth or just sitting still, waiting for the next mission to pop up.

But here's the thing, this downtime doing nothing should be the moment where the base management part of the game becomes the highlight. However, in my experience, this part of the game was nothing more than building stations inside your base, upgrading some of them ONCE and... that's it. I never had to think about managing resources and never came close to running out of anything. I also never felt like building bases, upgrading stations, and having more people join the base ever mattered. In my experience, if this whole part of the game was taken out, it would still be played the same way.

I finished the story looking forward to seeing what would happen... you escape. That's it, nothing that matters happened besides that at all.

I got really bored of the game cycle, so when I saw that the two DLCs "Afterlife" and "Breakdown" were pretty much more of the same, I just decided to move on. Maybe I'll try them in the future.

5 days ago


Phvortt completed Lightning Returns: Final Fantasy XIII

This review contains spoilers

After really enjoying Final Fantasy XIII-2, I was really looking forward to how they would improve the Battle System and exploration. It was quite a shock to see the direction they took in this game! It ended up being good, just a bit worse than XIII-2, but I really appreciate when game developers take risks and try out different approaches to their game, so in a way I must applaud them for this.

The strongest point in this game to me was the Story, after following the characters from this Trilogy all the way, I was really curious to know how they would end up. Although most of the game makes you spend time with side-quests, the main line story was very beautiful with an amazing ending!

Combat is the real big change in this game, the new "Garb System" makes you build synergies between loadouts to have you face against your foes. I really liked how I ended up really going for different garbs and spells during the Early and Mid-Game, later down the line I did stick to my one and only loadouts, but that makes sense as you begin to learn more about the enemies, ATB Costs and whatnot. However, I really feel like NOT having a party is a let-down, this trilogy had Sazh, Snow, Noel, Vanille, Fang but throughout the game you barely spend time with them. By the way, how come Noel is not involved in Caius's main quest? I just wish the game had more content with them.

Exploration is all right. You always have something to do thanks to side quests, but after completing all the main quests I felt like I had no incentive to keep playing at all. I did decide to do a lot of side quests and extinction hunting, but the time spent doing those were not really fun, just a big grind.

The game is based on a limited amount of days and time to save as many souls as possible. From the start of the game, this mechanic made me stress out a lot, life is already a game of chasing time, I was not looking forward to managing it in this game as well, but with the time stop ability you actually have plenty of time to do everything. I feel like this mechanic serves more of a story purpose rather than enhancing gameplay. It doesn't really hurt you that much, but it also does not add much.

Well, if you have already played XIII and XIII-2, you should play this game. It is good! Just not my cup of tea.

9 days ago


Phvortt followed Feliper0

9 days ago





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