Ah Mega Man V, I've heard praises of this one for a while and figured it'd be worth it to go through the 5 games just to end it on this one. Unlike its predecessors, this one is completely original in its concepts! It still uses a few concepts from Mega Man 5, but they're so few with the new ones mixed in that it feels like that "mix and match" aspect from Dr. Wily's Revenge that I loved so much.

I'm kind of mixed on the Mega Arm, which feels based on the shot from Mega Man 6. On one hand it's cool for flavor and to balance the Charge Buster, but on the other it feels kinda frustrating to use when wanting to shoot a ton of shots. You can upgrade it to grab things for you or attack multiple times, but I really just want to keep shooting.

The Stardroids and plot are fun, even if all their weapons aren't the most useful (I'd say Venus's weapon carries and Pluto's is very fun, but stuff like Saturn feel pretty useless in comparison. The stages also run a tad long and even on the 5th and final game they never solved that lag problem that is so prevalent in these games, which is a bit of a bummer but it's still playable.

All in all, the Game Boy Mega Man games (ignoring 2) are a great show of progression and improvements, always managing to keep getting better and add little surprises to get the hype going. Perfect game to cap off the quintilogy.;

Reviewed on Nov 11, 2023


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