This is my game. I love my game. I love it a lot and continue to work hard on it.

This isn't really a game as much as it is exploitation

I could have gotten a rare Mario hat but no, I chose the glorified tutorial for the game I already own and love.

This should have been in Punch-Out itself, or should have been a super hard bonus boss for those who already mastered the game and would have been likely to choose this over the hat.

The fight's fun enough by itself but it wasn't enough on offer.

1972

The first sports title, not as good as the real world counterpart but a passable time sink in the early 70s I imagine. Its controls aren't as intuitive as modern controls, but it's passable. As an early real major breakaway hit video game it's historically significant, and I imagine playing the original machine would be neat for that reason, but there's no real reason to revisit this beyond the novelty.

The oldest game that you can easily go back to and still have an absolute blast. The gameplay is the granddaddy of all vertical shmups, the aliens are iconic, the sounds when they move unforgettable, a little mixed on the cover mechanic but there are things you can do with it, the challenge being dynamic to the amount on screen, this game just offers so much with so little!

1980

Alright for what it is, a cute little calculator game you play for 3 minutes while waiting for something else. The tech is smart for 1980, it's another one of those games that got absolutely obliterated by the passage of time and is only notable now for history and novelty.

It's Pac-Man, what else is there to say?

Highly addictive, very challenging after a few levels, simple to get into hard to master, I lose whatever quarters I have when I stumble into one of these cabinets.

It's pretty clunky, the enemy hitboxes are smaller than they seem (so most supposed hits are nope try again) and love to move around a lot, but it also invented the boss fight which is cool.

Also plays Fur Elise for some reason.

kinda like Ball but you catch people rather than balls.
Eventually you'll make the sharks happy.

There's more artwork on display than in Ball which is a plus.

While revolutionary as the ancestor to the modern platformer, its controls aged poorly, jumping for platforming is tricky (and can sometimes kill you off the slightest elevation), you can't advance through the level with the Hammer...was good and would recommend trying, but it's not worth mastering and was vastly improved upon in the future.

I wore a 25m shirt while writing this.

Interesting risk/reward with the treasure system, but it's ultimately too easy to just stay underwater forever and collect as many points as you can. I'm unsure if it would have been technically possible, but there should have been a time limit/air system that would make you return to the surface which would add an extra layer to the risk/reward mechanic.

The artwork on display is nice and memorable as always.

Galaga is cute, Galaga is addicting, an improvement on Space Invaders, even if things like the extra lives system is a tad clunky. The jingle is in my head and I can't get good at it, but I know it's on me and not the game.

It's Pac-Man but a girl and more maps and different Ghost AI in this unofficial but later actually official sequel to Pac-Man.

So of course it's good. It's not the OG, but I'd still play it if I stumbled onto a cabinet.

It's got more layers to it than say Octopus, but it feels like the interactivity and communication of the two screen functionality could have been improved more.