>Gets remaster of Wii U game I love for Christmas
>expects to play it casually throughout the next couple months as there are other new games I need to get to
>fucking binges it in a week, getting all fruits in story mode and getting Platinum medals in all the new Olimar missions
>mfw only Mission mode remains
>Pikmin 4 cannot come sooner
>still Peakmin 3

Pikmin 3 is one of my favorite video games ever and I can't believe it took me this long to get to its definitive version. While I was initially skeptical about how much the new side content would really add to a game I already played for years, I found myself not only continuing to be hooked by Pikmin's addictive gameplay premise as well as appreciating aspects of the original game even more than I did initially.

Pikmin 3 always got some flak for being short and while I can't say it's unfounded criticism, I can understand the value of a much more condensed yet ultimately more polished and replayable adventure compared to its predecessor. The world design in this game is just as beautiful as it was back on the Wii U with stunning environmental details and plenty of interwoven paths and shortcuts to open up for more clean exploration as your knowledge of the map grows. The maps used for the new side missions are all ripped from the main game, which sounds like it could be repetitive on paper, but it turns out scrambling the hazards and obstacles on each of the maps and even changing where you start out can drastically change how you approach each level. It keeps the polish and cohesion found in the game's already stellar level design and delivers new and interesting twists on each one to really squeeze the potential out of these areas. It's honestly the best way I believe they could have approached making new content for the game without having to commit an absurd amount of resources to making brand new assets and locations for what ultimately amount to bite-sized missions in the same vein as the original game's mission mode.

Just like with the new content, I found the main experience to be just as fresh and interesting as I remembered it. The charge move feels even better than it did before thanks go tweaks made to the move and allows for some of the cleanest kills in the series. While some may argue this move is a bit too good and can really neuter the challenge in some enemy encounters, I personally believe dealing with a sometimes unreliable reticle shouldn't be the main focus of challenge in Pikmin's combat system; rather it should be how you allocate your resources when multitasking and making attack decisions on a larger scale. This game's (main) bosses all have their own gimmicks and methods for defeat but are all fun and incredibly inventive with which they use the combat system. The last two in particular are still pretty difficult if you aren't prepared and are the two best bosses in the series because of it. My new adaptability to the dodge roll move that was in the original game but I never mastered was very helpful against these bosses, but there were still plenty of moments where one unexpected attack can throw you off and snowball into losing dozens of Pikmin. Boss fights are incredibly strategic but still keep you on your toes in order to keep your Pikmin from scattering and running into danger. And it's this dance of balancing control and frenzied surprises that keeps the Pikmin experience so fresh after playing each game so many times.

I'd still say that Pikmin 2 is my personal favorite in the series due to its replayability, dungeon content, and general greater sense of nonlinear exploration, but damn if Pikmin 3 isn't the highest the series has reached from a pure technical gameplay perspective. Deluxe only adds on top of that, but it turns out adding to a masterpiece still gets you a masterpiece at the end of the day.

Reviewed on Jan 03, 2023


1 Comment


True, peakman 2