The game isn't longer than 30 minutes and the way it was adapted was bad.
You can barely differentiate Waldo from anything else on the screen and have to just randomly click until you beat a level.

The game is an improvement over the NES game graphics wise, but outside of that, there aren't any other redeeming qualities.
Like the NES game, this one is also pretty short and can be beat in 20-30 minutes, give or take.

This game had so much potential. It's tragic how much they messed it up.

I did not like this game at all.

The graphics feel very early 2000s-ish and haven't aged well IMO. Makes the game lose a lot of charm in a way.

The main character is incredibly slow. So slow that if you increase the speed through the console, you can save 2-3 hours of game time and a lot of frustration.

While it has a concrete story unlike the first game where it felt like you were wandering around the world, I actually think this hurts the game a lot. The story isn't gripping and there are too many cutscenes to sit through.

The level design IMO also felt pretty underwhelming.

I find it to be a bad game, but ultimately you should try it out and decide for yourself.

A nice game with a creative concept.
Brace yourselves for all the fun and arguments this can bring.

Charming art style, pretty good story, good music, fine turn-based combat system. The game, however, lacks some QoL features which brings it down.
Unlike the first game, the lore book isn't there which makes it harder to track quests and refresh your memory about parts of the story.
Automatic comparison of equipment isn't there.
It also felt like there were more cutscenes and dialogue than gameplay. Around a 65/35 % distribution. I didn't mind it, but bear that in mind before playing.
You also begin at a pretty high level, so the need to grind is minimal.
The only time I had to grind was before the final boss battle.
The game took me a little over 9 hours to beat.
Overall, It's pretty close to a great game, but a lack of QoL features bring it down.

Amazing in plenty of regards. Simple, yet very fun turn-based battle system, charming pixelated graphics, fun boss battles, awesome soundtrack, multiple endings to add replay value and grinding compared to most JRPGs is on the lighter side.

While I enjoyed this quite a bit, I never got used to the controls or the slow pace of the main character, which made certain colossi (7th and 9th for example) pretty frustrating.
The world itself looks gorgeous.
The story is pretty cryptic, which allows you to come up with all kinds of theories.

An overall pretty easy game. The currency and magic system are handled in a weird way.
Graphics are pretty good for its time.
The music is also pretty good.
The setting and story are fine.
Imo, it would've been better had they stuck to the older bump based combat style. During the entire game, I felt like I was playing a dumbed down version of Ark of Napishtim.
You can also sometimes get lost and not know where to go.
I didn't hate it as much as most, but I can see why people didn't like this game.

The combat system, music, story and were ok. Graphics were there.
This has to be the only game which I've 100 % on accident.
I needed all the best items, otherwise I couldn't have beaten it, and I had to grind for those quite a bit.
I recommend not playing this game and instead trying out its remake - Oath in Felghana. It's a vastly superior game in every single regard.

I was both pretty bored and interested while playing this.
Waiting around for things to happen, playing some mini-games to pass the time until you get your next letter to progress the story.
You don't really know what's going on and the way the game is structured, you might either get so bored you drop it, or wanna see it through since it's not a long game anyway.
I did the latter and I'm not exactly sure how to exactly feel about the game or the message it tried to convey.

It has charming hand-painted style graphics, ok music and a fine, but pretty simple turn-based combat system.
The game is around 8 hours in length and even with the DLC it only becomes around 10-11 hours. Because of this, the game kind of ends before it even begins.

Being the first Power of Chaos game, the card pool is pretty limited and the style of gameplay, with a severe lack of effect monsters and some pretty overpowered spells is just not that fun.
Not to mention that Yugi pretty much never changes his deck and then you could lose to exodia, and this just isn't as good as the other 2 games in the series.

Kaiba may not change his deck too often, but it's more fun to play against him and the card pool is better in comparison to the first game.
While I enjoy the futuristic esthetic and Kaiba's arrogant personality, which makes him a fun person to beat, it can't compensate for the lack of other game modes. While I didn't care for that as a kid, it gets pretty boring pretty quick now.

I consider this the best of the power of chaos games.
While the lack of game modes is still there, Joey uses a variety of decks and while some of them can be pretty annoying to play against, add some replay value.
You could also import your cards from the previous 2 games and experiment with plenty of stuff.
Joey's personality may be a bit too goofy for people's tastes, especially compared to Kaiba and Yugi, but I didn't mind it.