This is one of the funniest games I've ever played. I've spent hours with my friends just playing this stupid fucking game.

Favorite arcade game, so I'm biased.

I don't even know what's happening.

Ultima starts to find it's footing here, though the next game will craft the series's formula.

Speeds up development of arthritis.

Amazing presentation, tech-wise was the next step in laserdisc since Astron Belt and has legendary visuals by Don Bluth, it's a shame the game isn't fun. Same repetitive events and it just becomes trial and error and memorization, there's almost no indicators other than a brief flash of a couple seconds and it's mind numbingly brainless to play. Just go watch a playthrough on YouTube this isn't worth fucking playing.

"The most fun you’ll have with economics."

To say this game was ahead of it's time is a massive understatement, too bad it was never really in the spotlight, though there were much more genre defining and hardware pushing games coming out, this game is none of those things, it is innovative and genius.

M.U.L.E. is a legendary strategy game and would be a nightmare to play on a tabletop.

You and a group of colonists (which are either player controlled or bots) land on a planet with the intent to make bank.

To get labor done however you need to use the Multiple Use Labor Elements (or M.U.L.E.s). However they're not the most loyal of subjects and will probably cause you lots of pain!

On top of that you're not playing checkers here, you're playing chess, turns really matter here, if you don't get everything you want done in a turn you can basically kiss your sorry ass goodbye at times, it is sometimes impossible to recover from early screwups. But when you do, it is so rewarding.

This game takes what makes board games good and what makes computer games great and allows you to experience a game that really only would work here.

It's a shame we didn't get the Amiga and Mega Drive versions.

Seeing as M.U.L.E. works best with real people here's a couple ways to play the game...
- https://puzzud.itch.io/mule-online - Most active one, though calling it "active" is a stretch.
- https://www.planetmule.com/ - One everyone played before M.U.L.E. Online - Very Controversial
Promising:
- https://store.steampowered.com/app/438210/MULE_Returns/ - Still waiting on this

This game is the tipping point for when licensed games started to be treated like action figures or promotional material, it's only to capitalize off of the success of the aforementioned franchise rather than make something of quality.

Legendary, groundbreaking, a marvel of innovation.

Underrated piece of tech, where Masahiro Sakurai got his start and where a lot of Japanese children learned to program. Included is a helpful book that teaches you core programming concepts and the overall syntax, the interpreter itself is a larger program and very interactive with the end user, it's a shame it cannot save much however. Later Game Basic for the Saturn would improve on this concept. The syntax and commands would go onto inspire the original HSP.

This right here? This is the good shit.

Every cabinet I've played of this is broken so I'm pretty livid.

1984

Shouldn't have been possible, but it was. Legendary game, too bad most of the sequels sucked, this is really the game that ballooned space-exploration games into popularity before they fizzled out sometime around the 2000s.

Extremely influential game, unfortunately very short. Creates the game-mechanics that go onto inspire YS as well as The Legend of Zelda, probably the first "true" ARPG, recommended if you have patience.