They nailed it.

Make no mistake, I'm glad they continued making MegaMan X games after this (mostly just for 2 and 4), but they could have stopped here, and I'd have been completely content. The X series is the inverse of the original MegaMan series, which had a troubled start, but a lot of potential for improvement. Here, they hit it out of the park on the first try.

From the first frame of the game, MegaMan X hits you with stellar music, strong enemy design, and a revamped move set that feels loyal to classic MegaMan while adding just enough new mechanics to make X entirely its own thing. The player gains a sense of accomplishment from blasting through imposing enemies, but that is stripped away when you are easily defeated by Vile. His mech suit is a clever way to show he isn't using his full power, and being saved by Zero is reliving, but humbling. I remember playing this game for the first time and being hellbent to redeem myself after that humiliating loss. Honestly, I could devote the entire review just to the first level of the game, But I don't wish to imply the rest of the game falls short.

Every single enemy, boss, and level are distinct, fair, and look good even by today's standards. The upgrades in the game are all worth the effort to find, being well-hidden without being unreasonable. Trust me, you'll need every rewarding upgrade, varied boss weapon, and ounce of resolve to get through this game, as its infamy for high difficulty is well deserved. Be that as it may, it is a challenge I will be revisiting for a long time.

So, in short, not bad for a first attempt.

Reviewed on Dec 13, 2021


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