If you can do one thing really well, why shouldn't you?

Doom is a true return to form for classic shooting games. Throughout the years, many tedious additions have been made to first-person shooters. Reloading, stamina gauges, and fall damage are considerations which added a layer of realism to shooting games that is often made at the expense of fast pacing and
distinct gameplay. Doom 2016 throws all that out and takes the genre back to its roots, providing a visceral, bombastic gameplay loop of nightmarish enemies, ridiculous(in a good way) weapons, and hellish landscapes all delivered at a breakneck pace. The shooting mechanics of this game were indeed polished to a bright shine, but one that could be overbearing after a while.

Shooting is essentially all you'll be doing in this game. This basic gameplay structure was acceptable for 1993, but Doom 2016 lacked in alternate gameplay styles, meaningful story development, compelling characters, and varied locations when it had the resources to expand more on the classic game's structure. I found Doom 2016's gameplay so repetitive I could only play the game in short bursts.

Structurally, Doom 2016 is an incredible game by the standards set in the nineties, but only a good game today. I'll recommend this game to any fan of first-person shooting in a heartbeat, but for a game to truly be considered a masterpiece by today's standards, I expect a good deal more.

Reviewed on Feb 07, 2022


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