What a fucking mess. How does a shooter with superpowered furries control so rigidly? My shots don't land half the time because the enemies jitter around like they've got Parkinson's. The upgrades over time went from "+40% Fire DMG" to whatever the fuck this is. Synergies are conveyed so poorly that you can be cleaning house with a character that should logically die to a gust of wind, but get oneshot with a build you were convinced is godly. The item descriptions are so incomprehensible that you have to check the Wiki to see what they actually do. The boss fights are nearly all inexcusable garbage, I can't believe Wind God ever passed Q&A let alone was kept in the game in its current form. The environments are so plain you'd be forgiven for thinking you're playing an alpha version. There's such a strong feeling of complexity creep and lack of direction to the whole thing. What's that? Why do I have 200 hours in it? That's a great question,

Reviewed on Mar 22, 2024


3 Comments


1 month ago

I can't tell if Gunfire Reborn is a well-polished bad game or a horribly balanced good game.

1 month ago

@punnypeace It's an undercooked clunky game that also happens to have a bunch of really tight shit in it that tickles a part of my brain like nothing else

29 days ago

the co-op aspect wasn't fun either. It's just 1 person with the most op build killing everything and the other player have nothing to do.