Bio
Hi! I have a lot of things to say about video games and try my best to put my thoughts out there. I hope that I can give you some food for thought talking about games I like (and games I don't really like).
Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

Pinged

Mentioned by another user

Adored

Gained 300+ total review likes

N00b

Played 100+ games

GOTY '22

Participated in the 2022 Game of the Year Event

Popular

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Gone Gold

Received 5+ likes on a review while featured on the front page

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Become mutual friends with at least 3 others

Loved

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Gained 3+ followers

3 Years of Service

Being part of the Backloggd community for 3 years

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

Favorite Games

OneShot
OneShot
Hollow Knight
Hollow Knight
Pokémon Mystery Dungeon: Explorers of Sky
Pokémon Mystery Dungeon: Explorers of Sky
Klonoa: Door to Phantomile
Klonoa: Door to Phantomile
Zero Escape: Nine Hours, Nine Persons, Nine Doors
Zero Escape: Nine Hours, Nine Persons, Nine Doors

138

Total Games Played

000

Played in 2024

005

Games Backloggd


Recently Reviewed See More

This is a game where a bunch of talented developers were stuck in the same room for two years who were never told "no." Instead, they told each other "sure, bro."

Want to make a bunch of new mechanics that are both overcentralizing and near-irrelevant? Sure, bro.

Want to make a 30-60 minute long tutorial you can only skip by winning a race you only can win if you already know how to play the game somehow? Sure, bro.
(Don't even get me started on how the tutorial was before the first patch, the requirements to skip the tutorial were hidden AND you had to clear a max-level race. Actually evil.)

Want to generally nerf items while cranking the knockback to unfathomable degrees which creates scenarios where you can get knocked out of a top position and no item is reasonably strong enough to get you back where you were? Sure, bro.

Want to make items actively feel bad to get because the Ring system is so encouraged while also not letting you use Rings with an item in hand? Sure, bro.

Want to make like 200 tracks but they all have narrow tracks and very tight turns? Sure, bro. Also want to make any uphill slope kill your speed and make you have to STOP IN PLACE to Spin Dash upward VERY SLOWLY? Sure, bro.

Want to make a single player mode where the rubberbanding is overtuned (even after a near launch day nerf, mind you), the AIs will target you even when you're near dead-last, and the Rival explicitly cheats and will steal victories from you? Sure, bro.

Want to make an unlock system like Kirby Air Ride but make a bunch of requirements hard, cryptic, and/or straight up unrealistic to achieve unless you dedicate literal months of game time? Suuuuure, bro.

Despite its many, MANY problems, the game is still fun and I can see a version of this game where the new additions compliment base SRB2K rather than detract. The Rings being the omnipresent, overbearing problem is an issue I don't see being fixed, though. The devs seem really proud of their Ring system even if it kills the Kart aspect by making items less used/encouraged. I can always hope, though.

tl;dr Imagine if Mario Kart was mixed with F-Zero but all the worst parts of F-Zero were mixed in with a dash of unique jank and bad decisions. Enjoyable for kart-racer tryhards, completionists, and masochists, and nobody else.

"Peter, what are you playing?"

"Crack."

"Peter, what the fu-"

How is this 1-2 hour game the best pure 2D platformer I've played in years? Go play it. It's free. Do it.