2 reviews liked by Razovy


Yeahhhhh it's just not for me. I think I'm not really a 3D platformer fan in general, so you can take this with a grain of salt if you want. But Penny's Big Breakaway was janky as hell, had some super broken sections (the boat boss fight), and the general platforming I just couldn't get into.

It feels really weird. I'm sure if you're a speedrunner and you are really good at using the yo-yo, it feels great. But I'm not, and it didn't. It's got the momentum-based platforming of a 2D Sonic game which feels good for about 2 seconds before I start falling into the void. When going fast, I would fall off so many edges or go flying into the abyss. But if I go slowly, that's boringggg and it feels like I'm playing the game wrong. Overall the platforming just never felt satisfying to me even after my seven hours of playtime.

Also I don't really like the artstyle or cutscenes or story or characters. Which is kind of a shame because I LOVE Sonic Mania and have played it so many times.

If you're like me and thought "wait, I thought Granblue was a fighting game" then you're right at home here. The more I saw trailers and presentations related to this game, the more it appealed to me as a fairly big RPG fan. What I got was a game that feels like Ys and Monster Hunter had an extremely anime-inspired kid with a hint of musou spice thrown in there for good measure.

The combat in this game is very smooth. Each playable character has their own skills with alternative unlockable ones, giving the player to tailor their chosen character(s) to the playstyle they enjoy the most. Things like perfect dodges, combo attacks with teammates (known as "Link Attacks"), and staggering foes all work in tandem to make fighting easily the biggest selling point of Relink. The story of the game is pretty bog-standard as far as JRPGs are concerned with a fairly short runtime and side content mixed in if that's something you're interested in. Doing said side content rewards the player with skill points, materials, weapons, etc. that all contribute to the growth of their characters.

Once you finish the story, the game effectively shifts to a checklist of quests (which can be completed either solo with AI party members or in online co-op) which feature objectives ranging from defeating a boss to clearing out a given area as quickly as possible. The rewards here are again, character-focused and therefore a lot of your enjoyment of the postgame will hinge on whether or not you enjoy building your favorites up through material grinding in order to face the hardest content the game has to offer.

All in all, I found Granblue Fantasy Relink to be a solid action JRPG that features plenty of nods for existing Granblue fans while also being a relatively easy jumping-on point for those who aren't (like myself). It may not give you $60 worth of content based on whether you choose to engage in the postgame content, but it's certainly worth it for any JRPG fan if you can find it on a sale sometime.