4 reviews liked by Remylover


i have no tip and i must cream

Install instructions at the end of this review...

The sequel to Outrun vastly improves upon the original game by adding a handful of empowering mechanics, and adding layers to the original vision. This can be annoying in bad games, but Yu Suzuki and team made something sparkling and beautiful here.

Outrun 2 gives you five gears to work up through. You'll rarely want to use anything but the last two. The speedometer is drawn in the right-hand corner, and every car has a different optimal place to upshift. When the space behind the needle is white, you're in a good place with your gear and speed. The starter cars have yellow spots on the speedometer that signal you should upshift, which are missing from the faster cars; you just have to time it so you upshift before your needle spills over to the red. I'm not sure if there's any mechanical bonus for upshifting while in the optimal spot, but even without that this feature brings the satisfying timing rhythm of the reloading mini-game from Gears of War.

The trick of the original Outrun is downshifting into corners so you can maintain control of the car, otherwise you will slide too far on either side off the road and into obstacles. When you downshift on the corners here, your car slides into a the most satisfying drift ever made. To me it feels somewhere between the Mario Kart 8 drift and the manual mini-game in Tony Hawk's Pro Skater. You have to lean your analog stick left or right into the drift, and time it just right when you come out of a drift to straighten your car—you also need to remember to upshift back into a higher gear to maintain your speed. Downshifting while turning isn't the only way to enter a drift—you can use your brake too—but it's the way that felt the most natural and optimal to me.

Drafting is as important as drifting. I smiled like a baby when I drove behind another car and not only got a slipstream effect, but a big SLIPSTREAM title in the middle of my screen like a trick from Tony Hawk Pro Skater, and when my Dino 246 GTS zoomed quickly behind the other car, sling-shotting around a DeVille with ease, it felt amazing. Unlike other arcade racers, there aren't dedicated boost spots on the road or nitrous you can kick off: the other cars on the road are your speed boosts. I've never played another game where the slipstream effect, a real-life racing technique, is this useful (or fun to use). There is also some risk-reward to this mechanic. Since you're going so fast, it's easy to smack into the back of the car that's pulling you forward. This isn't an unrecoverable moment in a race, so long as it happens early enough, and it doesn't mean you won't reach the goal in time in Outrun mode—you're afforded a few mistakes, but you will cut it close if you're not fast. Besides killing the momentum, what it does do is push the car you hit in front of you. There is no pit maneuver or side-swipe mechanic to take out the competition—if you hit the car in front of you, you are giving it a boost of their own. It's a beautiful solution to enforcing race etiquette afforded purely by its arcade style.

The slipstream effect is helpful in the rote races to speed around your rivals, but it is delightful in the Outrun mode, which is where you should be spending most of your time. You aren't racing other drivers through the five (or fifteen) locations; you're just trying to get to the end before the timer ticks down. And since you're in a hurry, of course there's traffic. But the traffic is an opportunity to get ahead of it and impress your girlfriend. While you're weaving through it like the most annoying 24 year old on the highway, your girlfriend asks, in a voice that's sweet yet coy, "How far are you going to take me?" The driving in Outrun 2006: Coast 2 Coast feels so visceral and satisfying, so good, that it's impossible to deny its sensual effect. I can't remember the last time I fell harder in love with a game than this recent tryst with Outrun 2006: Coast 2 Coast. I've played it every day since I started playing it; I only want to play more of it.

There are certain games I like to have on every PC I use, and this has quickly become one of those. I've written install instructions below, in case I forget.

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Download Outrun 2006: Coast 2 Coast for PC from MyAbandonware dot com; use the MagiPack repack, which comes with the FXT mod pre-installed. After installing the MagiPack repack, navigate to the folder you installed it on your hard drive and run the FXTConfig.exe executable as admin. If you are installing this on a PC that hasn't had many games installed on it, you will need to install the Visual C++ Redistributable for Visual Studio 2015 x86 version. In the FXT mod settings, turn off XInput, or rumble might not work. After opening the game and saving your license, open up the license settings, set your name to ENTIRETY, then back out without saving to unlock all cars and tracks.

This game is pure bliss. If Dissonance was a step in the right direction after Circle of the Moon, then Aria is a space shuttle in full ignition. Exploration feels so rewarding and natural, not once did I think to myself "Oh shit, where do I go now?", things just clicked one after another. Who knew that having one really well designed castle to explore is better than two castles that are basically the same!

The Soul system is so damn fun. Sure, it's RNG drops from monsters just like Circle of the Moon, but guess what? EVERY monster in the game can drop a soul, not just a few of 'em, which means you're free to explore and you'll most certainly grab a wide range of souls even if you're not actively hunting them down. Not to mention, you don't need to experiment with mixing souls just to see what they do; you get a Soul, and you immediately know what it does by the description. You still have to enter the menu to swap souls, but even that got an upgrade; cycling through menus is so much faster than CotM/HoD.

And best of all? You can equip multiple Souls. So you don't need to choose between an offensive/utility/buff skill; you can have all three at once!

I like the new cast, the spritework is vastly improved across the board(just look at those animation frames on Soma, mm-mmm), the weapons are pretty varied considering the limitations of the system, this game just does SO much right. It's great.

The only downside to me is the console it was released on. I love Aria's soundtrack but the GBA's sound chip is so muffled and noisy it's hard to enjoy it, and while the graphics got a huge facelift, it's obviously not going to look as pristine as SotN. If Aria was released as a sequel to SotN on the PS1? It wouldn't even be a fair fight.

Advance Collection is worth it for this game alone. Please give it a shot.

i fell in love and married this game you guys can come to the wedding