Reniachii
Ubermosh: Wraith 2017
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
2 days
Last played
January 21, 2024
First played
January 20, 2024
Platforms Played
This entry adds Manastrike, a new class of enemy and "more agressive enemy spawns".
Manastrike is a really good mechanic as it's basically an extra brainclap but a lot more visual. I love it.
The new enemy and the agressive spanws by themselves are okay but there's this "hazard" that is a lot of bullets coming towards your way that forces you to go to an specific place. I used to really like this one but the new enemy spawn and AI makes it so they're always in your face, making it so you're almost guaranteed to lose a life near the end of the timer.
This isn't really a problem unless you're playing a class like Warlock that has only 2 respawns and manastrike/brainclap requirements really high as it starts with a good weapon (which you can get in like 15 seconds anyways).
I really like UBERMOSH:WRAITH but this is where I started to feel like most of my runs didn't end due to a skill issue but an unfortunate RNG and that never feels good.
Manastrike is a really good mechanic as it's basically an extra brainclap but a lot more visual. I love it.
The new enemy and the agressive spanws by themselves are okay but there's this "hazard" that is a lot of bullets coming towards your way that forces you to go to an specific place. I used to really like this one but the new enemy spawn and AI makes it so they're always in your face, making it so you're almost guaranteed to lose a life near the end of the timer.
This isn't really a problem unless you're playing a class like Warlock that has only 2 respawns and manastrike/brainclap requirements really high as it starts with a good weapon (which you can get in like 15 seconds anyways).
I really like UBERMOSH:WRAITH but this is where I started to feel like most of my runs didn't end due to a skill issue but an unfortunate RNG and that never feels good.