A lot of people bash SH4 for being different and while I understand it, I feel like it's unjustified.

The first half of Silent Hill 4 is amazing. Everything I could ask for. The Room being in first person allows you to see every little detail about Henry. He's not a great protagonist, but it's really cool that you're able to play an exploration game for a bit. The puzzles both in the apartment and the otherworld are very clever and fun! The level design is well thought and the story will easily get you hooked.

The second half is where most of the problems start, because they spike the difficulty in enemies, damage, resources, reducing safe spots and the worst of all; the hook is dead. You now know what the numbers meant, the rest of the game is trying to dissect and analyze a character which is something that I personally feel should be done after you're done with the game. Honestly, I feel like the devs also knew this? which is why they make you.. pretty much replay the entire game with a few differences.
The second half of SH2 feels more like a New Game+ and I don't think I really enjoy it, specially because now you get a follower with you that can and WILL take damage. Something that is really questionable given all these spike difficulties, where's the need to another one?

I feel like it's a really good game that was rushed by Konami because.. well, Konami. It makes me really sad that most people dislike it to the point they say Silent Hill is only a trilogy, as if The Room was as different and bad received as the other games, which is simply untrue.

Reviewed on Jun 18, 2023


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