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I think DUSK sometimes shows that it was one of the early games riding the "throwback shooter" wave, but that doesn't make it bad. It's a viscerally satisfying odyssey of violence through a world that becomes increasingly delirious the further you get, all the while keeping some screwball comedy elements to keep itself tethered. If nothing else, the super shotgun feels incredible to use

In my heart I know it's a walking sim and that I shouldn't like Abzu as much as I do, but I've always been a sucker for the ocean. I can't not look at Abzu's stunningly realised seascapes and feel anything less than a profound admiration for the beauty of the world. Also it's got Gars in it

Mostly held together by really tight presentation and some solid fundamental combat mechanics which sadly don't have much built on top of them. I remember Ruiner mostly for its extremely stark colours, its blaring, thumping music and the simple thrill that came with using a lead pipe to check out some other guy's internals, but aside from that there's not much going on. Solid game for a weekend, but after that I dont think you'll be coming back for more