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A much needed improvement over 5. It just has fun and creative level design and the rush adapters (well the jet one anyway) does a great help at expanding the game. It kinda loses a bit of steam like 2 near the end and I'm still a bit iffy on some weapons, but the game is still a worthy sendoff to the classic Mega Man games on the NES. If anyone is curious how I'd rank the original 6...

4 > 6 > 2 > 3 > 1 > 5

While okay, Mega Man 5 for me is the weakest one so far. While there is some creative stuff like the jetski in Wave Man, the Gravity in Gravity Man and the snake block esque section in Darkman Stage 3, the majority of the game just feels so "been there done that". It just kinda exists. Oh and the weapon selection is the worst one so far containing trash like Power Stone, Charge Kick and Water Wave. That being said, it's still mostly alright and is definitely not painful to play but there are much better classic games out there for me, including the gameboy version of this one that we'll get to much later.

In my opinion, this trumps the original trilogy for me. It's not perfect, I'll admit. I'm a bit iffy on the Wily stages, the music, while good, isn't as good as 2 or 3, and the Robot Master battles aren't at their prime yet. But that's all the problems I have with this game. The best way I can describe this game is that it's just so consistently fun. Most of the levels have some interesting setpiece and gimmick that makes it unique and enjoyable. And for the first time in Mega Man history, this is where I actually give a shit about the weapons! The Pharaoh Shot especially is one of my favourite weapons in the series. While it has enough bumps keeping it from a 10, Mega Man 4 is still an amazing game and doesn't deserve to be left in the dust.