An incredible game, an incredible journey through a gigantic undergrond world. A world that feels living, but corrupted by all the different diseases going on throughout the different parts of it. Needless to say, the art is incredible, and really sells all of the different locations to you. Another thing I really liked a lot was the stag network. It just makes sense that there would be a subway of some sort underground, and not only is the stag damn useful to travel around quickly, he is also cute as hell, as is actually most creatures in the game. With games, I usually play them quite slowly, one hour here and there on and off for like a month or something. But I felt myself coming back to this game for multiple hours, sometimes up to five in a row, which to me is really a sign of an incredible game. One drawback of a game being this addictive is that you can get tired of travelling around, which definitely happened to me a bit. But whenever it did, I tried to just slow down a bit, and take in the environment, which immersed me more in the feeling of travelling through this broken world.

The combat in this game is also an incredible part of it. I love how you can use different charms to give yourself a certain edge in battle. I liked range and speed over everything else, so I picked charms that would increase those stats, so that I would become a fast-attacking monster that slaughtered basically everything in a matter of seconds by the end of the game. It felt awesome, and very appropriate to its metroidvania status, as one key aspect of those games to me should be how incredibly overpowered you feel when you have collected everything, and is just powering through all enemies that previously gave you trouble.

It was a true joy to explore this world. The map system is great, because it doesn't give you too much information at first on where you are heading, but reveals everything you have explored when you get to a safe zone (which in this game are benches). This makes the map exploration of this game feel rewarding, as the map gets expanded all the time simply through your exploration, and most importantly, it shows you the paths that you may have missed sometimes, which encourages further exploration. By the end of the game, I had found almost everything there was to find, that's how much fun it was exploring.

So, what we have is an incredibly fun game here. I enjoyed myself so much every second, and it all gets tied together into a nice big package by the fact that everything feels so coherent in the game. There are no creatures in this massive world that feel like they do not belong there, they are consistent with the art style of the whole game, and most importantly, they make this world seem so incredibly alive.

Reviewed on May 01, 2021


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