I've been a fan of the Legend of Zelda series for quite some time. I've never played many of the 2D Zelda games though, only like Phantom Hourglass and Spirit Tracks. So I figured it was time. And after a really long time, I have completed A Link to the Past! And it was a lot of fun at some points. The dungeon design was mostly good, especially in the final dungeon, and I really liked some of the songs, my favourites being the final battle theme and the shop theme. Something that really dragged the game down though, was the Skull Woods dungeon. I don't think I've ever been that frustrated at a game. It seemed like the dungeon was designed to drive me crazy with frustration. And well, it worked. Another thing that bugged me is that you sometimes get stuck on something and cannot advance until you have found a certain item. I've never liked this design philosophy. Its obvious purpose is to make you explore the overworld more, but if you dislike the overworld, you are not gonna want to explore it, and if you like it, you will do that anyways. It isolates players who dislike the overworld, or exploration. Exploration should only be used to give you optional upgrades in this kind of game, not to give you things required to beat the game. In all cases but one where this happened, I just looked up the answer on the internet because I really couldn't bother exploring. So, to summarize, momentarily great gameplay and some major annoyances are my thoughts on this game.

Reviewed on Aug 26, 2020


Comments