I would say that the general thoughts about this game (i.e., that this is a good movie, but a bad game) are true to some extent, but there are some things that I think could only have been executed by keeping this a game instead of a movie. For instance, the winter chapter is amazing and highlights how good the stealth in this game can be when the environments are good enough to compensate the core mechanics, and it is good precisely because it is playable. The battle against David was a bit of a pushover, but I still found a lot of satisfaction in it. The gameplay overall is a different story however. It goes from really good (like I mentioned before) to ok (which it is most of the time) to horribly mediocre (i.e., that god damn sniper section). The story is where this game really shines. I think it characterized the main characters really well, and the moral ambiguity of the final chapters is really amazing. I found myself constantly questioning whether the main duo really were good guys, which is exactly what I think the intention was.

The biggest surprise factor was actually the soundtrack, which contains some really strange instrumentation including what sounds like a clock playing, a strangely tuned string instrument, and lots of creative ways of using the guitar. It wasn't at all what I thought it was going to be. I imagined it to be what most triple A games go for nowadays, which is the good old Hollywood blockbuster soundtrack, with forgettable orchestral music without originality. The beginning was probably the worst part of the game, minus the opening sequence where you play as Sarah. It takes a long time to really get going, and it took me a while to actually start to really enjoy the gameplay. But when it did kick in, I found myself enjoying it quite a bit.

Overall, a pretty solid game with interesting soundtrack and a great story, which unfortunately is held back a bit by its gameplay.

Reviewed on Aug 26, 2020


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