My ranking for this game is based more on substance and what it meant at the time since in terms of overall design, Turok was a bit of a headache and confusing game with somewhat open levels that required runes and keys hidden throughout sections of the levels.
What made Turok stand out upon its release in 1997 were a number of things including over-the-top enemy death animations (both humans and dinosaurs), over-the-top weapons (including the most powerful weapon, the Chronoceptor which required assembling with different parts), over-the-top use of blood, and over-the-top concept of fighting a combination of dinosaurs and humans (based on a comic which I never heard before). So I guess in short, "over-the-top" is the best way to describe this game, and based on the time it was released there was nothing wrong with that.
What made Turok stand out upon its release in 1997 were a number of things including over-the-top enemy death animations (both humans and dinosaurs), over-the-top weapons (including the most powerful weapon, the Chronoceptor which required assembling with different parts), over-the-top use of blood, and over-the-top concept of fighting a combination of dinosaurs and humans (based on a comic which I never heard before). So I guess in short, "over-the-top" is the best way to describe this game, and based on the time it was released there was nothing wrong with that.