In 2016, you could apparently just trace a bunch of Dark Souls assets, make a 2D game around them, and dump it onto Steam to mass acclaim. Not a bad game, but certainly not a good one. The weapon tree is hilariously imbalanced, the difficulty curve is all over the place, and the game lacks a map for no discernible reason. I got the "secret ending" by jumping over a pit. Salt and Sanctuary just lacks all creativity, and that's what makes it difficult to recommend.
3 Comments
Yeah, I totally get that my opinion on S&S is a bit of an outlier. That said, I messed around with the weapons a bit and I just felt that the strength weapons were so much more effective than the others, particularly the Greatswords and Greatscissors (IIRC). I think the issue is that they attack too fast if you use the right build options. The idea of quick weapons doing chip damage is an interesting one, but there just weren't that many situations where I felt like chip damage was useful compared to the monster DPS of even the default 2-handed claymore. As far as the difficulty curve, I personally facerolled my way through the first half of the game, struggled with a couple of midgame bosses (moreso than most people, seemingly), and then carved my way to the end without much difficulty. The final boss was pretty tough, but I was surprised to see so many people regard the Witch as the hardest fight in the game, I beat her in like 3 tries. Obviously, that varies from person to person. 5/10 isn't a "bad" rating for me, it's just that there are a lot of indie Soulslikes these days, and S&S pales in comparison to the others I've played. Also, I'll be honest, I absolutely hate when 2D games don't give you a map or try to make exploration into a chore (cough Hollow Knight cough), so that definitely annoyed me throughout my playthrough.
I get that. It definitely is a bit of an acquired taste.
SuperSpeedRaven
3 years ago