Log Status

Completed

Playing

Backlog

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Rating

Time Played

35h 0m

Days in Journal

1 day

Last played

July 21, 2023

Platforms Played

DISPLAY


Across multiple playthroughs with multiple characters, both singleplayer and multiplayer, I've had a lot of fun with this game, it is just very flawed and rough around the edges most of the time which deterred my experience.

I do like to start with the positives, and one of my favorite features of this game is the variety of loot. Now, the word "loot" has some negative connotations around it because most gamers (including myself) associate it with something like Borderlands, Diablo, Destiny, etc. where there are different types of loot, but ultimately they're all the same and mostly you want to equip whichever has the highest number within that category. In Remnant, nearly every single piece of loot is unique. Different guns which obviously affects combat, armor sets which provide vastly different skills to make builds around, and to different rings and amulets which can be simple % increases, or it can provide an entirely different playstyle, such as a ring that decreases your health by 50% while increasing attack, or changing a dragon's heart to heal gradually instead of instantly. The properties of these weapons, armors and rings can provide a wonderful variety of unique builds, which is always appreciated.

Another thing I appreciate in this game is its campaign randomness. Though I had mixed feelings about this feature initially, I've grown to like it. Every campaign is re-rolled with different locations, loot (which is amazing because of the above point), puzzles and bosses. Even with the playthroughs I've done, I still haven't seen many rooms I've seen online. In addition (though I haven't used this feature), you can play "adventure mode", which is a mode where you can choose a location you want to play in and teleport there, which the random generation rule still taking place. This means you don't have to reroll you campaign constantly if you just wanted to see what else that location can provide, which is a nice touch.

Atmosphere was nice, and visually I loved all the locations.

I do think the combat is excellent due to its gunplay, though I do wish the melee combat was better.

Getting into the straight up flaws now, my least favorite thing about this game is the world traversal. For a game that is meant to be replayed over and over, every time I think about the movement in that game I decide not to play it. Every location is huge with only one or two exit point, and you move to the speed equivalent of a snail, while you rapidly decrease your stamina, which you also have to manage because enemies can spawn on you throughout your journey. This explicitly makes me NOT want to explore, and just hurry up from point a to point b. There is a trait to increase you movement speed, but to this day, I haven't unlocked it, so clearly it is unnecessarily hard to unlock such an essential quality of life improvement.

I also dislike the level design. Outside of the unnecessarily long trek you need to do around the world, the dungeons themselves are uninspired and samey, and with a garbage map like in Remnant, you could very well get lost in such a tiny room.

Finally, I'd like to talk about the bosses. All of the bosses can be extremely fun, but once you start having fun, the bosses spam you with normal ads which you have to deal with, which there are a LOT of them and makes it unnecessarily hard to the point where it's borderline unfun. Now, I don't mind them spicing it up with enemies or traps, but I mean it's just way too much. Not all bosses do that, but every boss on the top of my head does that which sucks.

I do really like this game, but its dire flaws prevents me from enjoying the game to its fullest. I hope Remnant 2 will be able to address these odd choices and make a genuinely great game.