Ultra Age 2021

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

7h 30m

Days in Journal

1 day

Last played

October 12, 2022

Platforms Played

DISPLAY


Mechanically, it's a fine game, and can be fun sometimes. But that's all the praise I can give it.

Lets start with the enemy and boss designs. Visually, the enemies are uninspired and they only have one or two moves each. I can tolerate that, but what about the bosses? They're also bad. Some of the bosses are literally just normal enemies, but enlarged with an additional move, and thats it. The bosses that don't follow that trend, include a bull you chase back and forth across the arena, with the only attacking move is charging at you. The other one is a big snake where you hit its tail from one side of the map, go to the head and hit him there. Neither of them are too fun. That being said, there was two bosses that were enjoyable, which were the second last boss and the last boss. HOWEVER with the second last boss, if you die, you have to start the entire pre-boss section again, which contains 3 waves of the same boring enemies. But this is especially egregious because of my next point: the difficulty balance.

I played this game on hard because I'm pretty good at action games generally. What this game does right with its difficulty is make enemies and bosses more aggressive. That would've been fine, but they also had the audacity to crank the attack and HP all they way up. So now, not only do you have 10 enemies, with 5 of them spamming gun moves, 2 big guys chasing you down and 3 robots drilling you all eating up a quarter to half your HP (if not one shotting you or comboing you into oblivion), but they take a really long time to kill. Around one breakable weapon, maybe half if you have it all upgraded. This also applies to the bosses, so the two bosses I said were kind of fun, were absolutely ruined by the HP bloat. And before you ask, yes I'm doing a playthrough on normal, but the game is wayyyy to easy. None of the enemies attack you like at all.

Level design is pretty uninspiring which is complemented by the lackluster visuals, with a story that is pretty boring. Getting weapons from crystals and enemy drops was a useless mechanic, as was the day/night cycle.

Overall, this game has a fine base for an action game, but it gets too lost in poor design choices with ideas that don't quite fit together. Despite my rating though, I did have some fun with the game.