The only game to scratch my Bloodborne itch since... well, Bloodborne. While it shamelessly rips from its inspirations, I liked the twists it put on the standard FromSoft gameplay. Weapon assembly got me to experiment with builds more often than I usually do, and healing charge recovery enabled me to pull off some exciting victories when normally I would have consigned myself to defeat from lack of resources. Also, the fact that you have three defensive options for most scenarios (dodge, block, or go for the parry) added a lot to the second-to-second decision making in combat for me. I love how Lies of P takes its source material seriously to the point of silliness. I still smile thinking about the game's loading bar being Pinocchio's nose stretching across the screen. It lags in some departments, such as the linear level progression and the uninspired cube and spectre features, but it's one of the few SoulsBorne games to get this close to the genuine article.

Reviewed on Oct 29, 2023


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