This review contains spoilers

I had...some fun? For the most part. First off, this is one of the best looking games on switch. Would have preferred the game running consistently at 60fps, but Next Level did an amazing job on the design front.

But who cares about graphics? It's the gameplay that matters. And this gameplay ANNOYS me. It's too easy for a sizeable chunk of the game (this may be due to the fact I had played the first game a few years before this one), mainly because of the slam mechanic. It evaporates a ghost's hp; after finding out slamming in time with the ghost hitting the floor instead of spamming allows for more slams, the game was practically ruined for me. Slamming a ghost on another ghost also makes them visible, shredding large groups. The only 2 bosses are the medieval one (because I didn't know how to unlock them) and King Boo (because of the arbitrary time limit). Speaking of King Boo, other than this time limit, I really enjoyed the fight. The other bosses are fine for the most part. I think it's stupid the final rank is based on your current amount of money rather than how much you've gained, and the game doesn't tell you this until the end.

Exploration of this massive hotel was the most enjoyable part of the game. Again, the game looks great. But without substance to this environment, it wouldn't have mattered. Luckily, it's well crafted. Unfortunately, since exploration is one of my favourite parts, the game is much less replayable (even if I wanted to replay it). I also like the controls. Being able to access everything from the triggers makes the game 100 times better. And boos don't run to different rooms while you fight them! Just... loved that feature from Luigi's Mansion 1.

The game has a lot of good aspects. But making it harder would literally make it a point better. Minor other annoyances pile up on this game.

Reviewed on May 25, 2021


1 Comment


3 years ago

It's a fair point and I agree with most of it though it is a bit harsh to give it a 2.5