Bio
guy who adores breath of the wild and hollow knight and omori and nothing more
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

2 Years of Service

Being part of the Backloggd community for 2 years

GOTY '21

Participated in the 2021 Game of the Year Event

Favorite Games

Omori
Omori
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Hollow Knight
Hollow Knight
Undertale
Undertale
Celeste
Celeste

084

Total Games Played

004

Played in 2024

001

Games Backloggd


Recently Played See More

Kirby's Dream Course
Kirby's Dream Course

Apr 20

Splatoon 3: Side Order
Splatoon 3: Side Order

Mar 08

Persona 4 Golden
Persona 4 Golden

Feb 23

Neon White
Neon White

Jan 12

Outer Wilds
Outer Wilds

Dec 05

Recently Reviewed See More

One of humanity's greatest missed opportunities; if this game had a good story, it'd be one of the best games ever made. Or a decent story. Hell, any story that I could play around my family, without having my index finger hovering over the Escape key.

If we ignore that and the (to be fair, non-mandatory) heavenly delights, then the razor-tight, speed run friendly gameplay, the unambiguous, slick visuals, and the energetic soundtrack all coalesce to make this game one for the ages.

This review contains spoilers

I had...some fun? For the most part. First off, this is one of the best looking games on switch. Would have preferred the game running consistently at 60fps, but Next Level did an amazing job on the design front.

But who cares about graphics? It's the gameplay that matters. And this gameplay ANNOYS me. It's too easy for a sizeable chunk of the game (this may be due to the fact I had played the first game a few years before this one), mainly because of the slam mechanic. It evaporates a ghost's hp; after finding out slamming in time with the ghost hitting the floor instead of spamming allows for more slams, the game was practically ruined for me. Slamming a ghost on another ghost also makes them visible, shredding large groups. The only 2 bosses are the medieval one (because I didn't know how to unlock them) and King Boo (because of the arbitrary time limit). Speaking of King Boo, other than this time limit, I really enjoyed the fight. The other bosses are fine for the most part. I think it's stupid the final rank is based on your current amount of money rather than how much you've gained, and the game doesn't tell you this until the end.

Exploration of this massive hotel was the most enjoyable part of the game. Again, the game looks great. But without substance to this environment, it wouldn't have mattered. Luckily, it's well crafted. Unfortunately, since exploration is one of my favourite parts, the game is much less replayable (even if I wanted to replay it). I also like the controls. Being able to access everything from the triggers makes the game 100 times better. And boos don't run to different rooms while you fight them! Just... loved that feature from Luigi's Mansion 1.

The game has a lot of good aspects. But making it harder would literally make it a point better. Minor other annoyances pile up on this game.

I don't like RPGs. And yet, I gave it a 2.5. That's average! I think everyone should experience this game. The story is very, very nice for an SNES game. I hate the combat. It evens out.