Mad Max is the best comfort food open-world game in the sense that the template is nothing special, but uses that familiarity to make the moment-to-moment gameplay so addictive due to satisfying combat on foot or using your vehicle that makes taking down camps or convoys so gratifying and chipping these down gets you scraps or tokens to upgrade either Max, tools, or vehicle.

The core gameplay loop of Mad Max from start to finish always motivates me to clean up stuff not only because of the rewards but also fun to do so. I haven’t had that dopamine feeling since Far Cry 4 or Assassin’s Creed 4: Black Flag

Unfortunately, it is bogged down by some side missions not being all that fun. Initially, taking down scarecrows or snipers is fun, but it quickly becomes monotonous. It doesn't help that the game loves plastering these more than the camps or convoys. However, these pale in comparison to the mind-numbingly minefield missions. They epitomize the concept of "Stop having fun" and bring down the game more than the forgettable story that I honestly forgot about (although Chumbucket & Griffa are cool).

Nonetheless, the core gameplay loop still holds well together enough that these few stumbles don’t sour the entire package for me. I still mostly had a great time playing this game and can confidently recommend if you aren’t sick of open worlds at this point.

Reviewed on Feb 07, 2024


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