At first glance, the world this game puts in front of you may look like it has lots of big adventures that are there awaiting you, but that is a mere illusion that fades away after the first few hours. After that point, one realizes that the places you visit are but theater decoration in which a monotonous and dull task will take place (kill skeletons, dig treasures, and get/deliver stuff). Those places don't exist by themselves just for the purpose they are given when you choose a mission. All the systems that are involved just make that bolder (achievements, missions, factions, cosmetics as the only reward).
What I like about the game is the situations that happen naturally between you (and your crew) and other crews. All the missions that are available to you work to create an excuse for you to get into those kinds of organic situations with other players. Sadly Rare did never address the griefing they allow, instead, they kept working on giving more varied missions (still dull and pointless tho, just takes more time to do them) that never should have been the focus.
To finish I'll say that the newly added tales just make this problem more noticeable as they're preset and as or duller than the regular missions.

Reviewed on Apr 26, 2021


Comments