I'm struggling to put my thoughts into words lately, I'm even struggling to get something I can call my own from them. So I'll try to use this game as some kind of catalyst to those thoughts.
I'll begin by pointing out how majestically this game portrays the pass of daytime, at its pinnacle, everything is full of colour, vibrant as the sunlight is sending every bit of energy to that purpose. And as time goes by the palette turns cold progressively to the point you don't notice until your surroundings are painted in shades of grey.
I have to admit that when I played the demo, which consisted of the first area, your hometown, back in August the game felt shallow. You are about to get on a coming of age ritual, but you are given a phew preparation tasks before your department. Those tasks felt pointless as they had no complexity, they felt as the name implies, like tasks. But having played that part and contextualized with the whole experience and the promise of adventure realized, I came to the conclusion that it served another purpose, it was but an excuse to make you go on, an outside excuse to make our protagonist's inner world grow. At a greater scale, it feels the same with the stranded ships or the temples you visit, they have that feeling of grandiosity that contrasts the fact that inside there is a puzzle to be solved by you, but in this case, it focuses on the insight you get from it, what it tells you on an inner level.

Reviewed on Sep 26, 2021


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