26 reviews liked by Simoss13


Having now beat it twice, I feel pretty conflicted on this game. The combat and bosses can be really awesome when they get a chance to shine. The music has clear inspirations but is beautiful all the same. However, most of the story has no heart, the writing is terrible, the side missions are almost exclusively mid, and the art direction has no cohesion.
The only thing more stale than most of this game is the conversation surrounding it. But when the game has as hype as a final few hours as it does, its hard to not be excited for a possible sequel

Mechanically, this is the best game in the entire franchise. The amount of creativity on display with the levels, characters, and the time-based game mechanics, really give this game an air of wonder. It doesn't hurt that the trademark of the series, the weapons, are firing on all cylinders here, with a solid selection to choose from, all balanced nicely to complement each other.

There's a pretty good story in here too, one that explores the 2 leads in a way that the franchise hasn't really attempted to do before, and arguably since. The dichotomy between playing as Ratchet and playing as Clank really keeps the game paced to never allow any one style of gameplay to become too repetitive too quickly.

This game is just pure fun, a game that looks great, plays great, and is written to keep things light and comedic while still telling an engaging narrative. Games like this are just cozy, and fun no matter when you play it. It may not be my personal favourite in the series, but I can't deny that this is the best Ratchet & Clank game made so far.

admittedly this was the first pikmin game i ever actually physically played (don’t shoot me - I have since finished 1 and am currently playing 2 OKK) so I got a little spoiled with the reversing time feature. but this game was soooo fun & cute i loved it and will def return to it. my SLIGHT complaints are that they don’t let you get a purple or white onion until after the main story has been completed; the night expeditions were sometimes annoying too. but other than that… slay!

Although I don’t think Pikmin will ever get the credit it truly deserves, I will always see it as arguably the most consistent game franchise of all time.

Pikmin 4 is a celebration of Pikmin 1 and 2. They brought back caves, and my god did they absolutely nail them. The caves are so fun, so pretty, so addicting. Everything in this game is so beautifully detailed. This is without question the best looking game on the Switch.

When you’re not in awe at the appealing visuals, you’re constantly losing focus on the task at hand, exploring a world amongst giants. The classic Pikmin creatures are what really makes the enemies so fun. The uniqueness, the unsettling, and the Pikmin just add to the atmosphere.

The main game is fairly simple, just progress in whatever way you please to get to Olimar. I feel like they could’ve added a few more required boss fights like Pikmin 3 did, but the caves are almost as interesting and detailed as the main areas, so I’m not too upset about it.

Where Pikmin can really lose you though, is how nobody knows when to shut the fuck up. For the first hour, it’s nothing but handheld walkthroughs, bombarded with dialogue after dialogue, with only a semi-interesting story at that. It happens when the night missions start too, and kind of lurks around for the rest of the game. Sometimes I got irritated because I was having fun until Yonny had to open her annoying ass mouth and pause my gameplay.

There’s a fairly lengthy post-game too, if you didn’t feel like you had enough Pikmin in your diet for 17 hours before. Plus, the entire game is unique enough to really strive for a high completion percentage. After the game “ends,” there’s another mission to cure Oatchi, and you kind of just go from there. Oh, and Oatchi… is a cute little dog… that you can ride around on… and he can swim… half the people playing this just gave it 5 stars for that.

I feel like Pikmin 4’s focus was very obviously how it looked, rather than the challenging bosses and different ways to control your game from the previous entries (The Wiimote, the Wii U GamePad). There’s nothing wrong with that, because it made a damn good game. I just wish sometimes they would SHUT THE FUCK UP. 8/10.

Hey, I loved this, it's breezy, cute, doesn't overstay its welcome, has a nice amount of challenge in a few spots without being over the top, kind of a perfect little gem of an MV. Maybe the only game I've ever 100%ed? Because it didn't feel like it'd be a chore to do so. Looking forward to Crypt Custodian!

This game is very cute. It nails the style it's going for. The sounds the kids make when they're running around or biking really fast are fantastic. The music and incredible art style bolster the style which permeates all facets of the game.
The story is fine, but way too slow. The game is much too long. It feels like a 3-4 hour cute little indie game but it lasts 8 hours.
The gameplay is fine, but not nearly good enough to justify how repetitive it is. The combat is fine, but not great. There are some interesting ideas incorporating co-op mechanics such as high-fiving to heal and the two character's abilities interacting. It kind of falls flat, though. We usually just separately beat the shit out of the enemies except when a boss required us to combine our powers. It Takes Two, one of my favorite games, does a much better job at co-op combat. The puzzles are fine, but nothing to write home about. They rarely made me feel smart, and a few times made me feel annoyed. At one point, we couldn't figure out what to do, and then I somehow walked through the fence we were trying to get through, as though there were a gap in the fence that we couldn't see, but then neither of us find the hole or figure out how it happened. I still don't know if it was a glitch or what. There's too much walking/biking around. I wish biking were more interesting.
All of the gameplay mechanics feel like they would do a good enough job at supporting a story driven game, and the story feels like it would be good enough for a gameplay driven game. This combination results in a game that is frequently slow and boring.

There is lot to like here with the unique approach to the story about growing up and loss. Also the amazing music that accompany you during the adventure.

Sadly the game drags and the gameplay itself is as shallow as those puddles made by those water balloons you keep throwing at those flaming swords you have defeated hundred times already.

So far it is a really enjoyable game.

The visuals are nice and the game-play is very fun, even if you're trapped in dungeons for a while.

What frustrates me in this game is the difficulty (I am not sure if it changes as you level up). The enemies are too strong at the beginning so you can easily die with 3 blows.
The battle system, although challenging, can be improved with the amount of weapons you have (distributed between characters). You can evolve weapons and change them (synthesizing your weapons isn't as fun though because it could be done in a faster way, instead of taking all those steps).

Characters-wise and plot-wise it is not its forte. It's what you would expect from Japanese games (surely not bad but not amazing either). It's a very simple game in terms of this.

In terms of enjoyment it doesn't disappoint and I can easily recommend this game for people who like playing on the PS2.

This review contains spoilers

My Big Sister is a game about Luzia and Sombria, two sisters who are trying to get back home after being kidnapped by strangers and Luzia takes it upon herself to ensure they both make it home.

I picked this game up on sale purely because of the title. In 2022 my big sister passed away and it's been something that we're still struggling with so when i saw the game titled this i wanted to experience what i assumed would be an emotional story.
I wasn't wrong, near the end of this game i was shedding tears at the parts that really hit home. The story is deep, comes with curveballs and in my opinion whether you've lost someone or not, this is worth it for the story once you follow it.

The game is a modern take on a retro influence and puzzles in each area to be able to progress further into the story, The characters are well made and each serve their own purpose in the story within each level and the progress the story makes over time.
I was also very suprised to learn that this game was also under the banner of Ratalaika games which are usually cheap, easy platinums.
Don't get me wrong, the platinum to this is easy with a guide, without a guide you'd take a while trying to find all the endings and certain places with certain actions to earn other trophies.

Although this game is quite short at roughly 3-5 hours there's alot that happens.
Each character has their own personality aswell which is something i really like in RPG games, some characters are funny, creepy, serious and there to add intruige.

I would definitely recommend playing this for the story, it will hit home alot more if you've experienced losing someone and at the end of the story when you find out what's really happening, it can be quite emotional.

Very well made game

A very mediocre game, but still enjoyable. There isn't a whole lot that stands out for Trinity Trigger which makes it feel like a generic game.

The story is unremarkable and doesn't become more interesting after the first few hours of the game. It has only one notable plot twist, but it doesn't leave much of an impact. I do like the setting and world though so it did have potential to be something even better than it actually ended up.

The main characters are likable, but they lack character development and depth (small exception with Zantis). Otherwise, they are very static in growth and you don't learn much more about them after their first appearance.

There are a few story NPCs, but I guess due to the lack of screentime, their impact on the story is minimal. A shame since some appear to have interesting potential.

The music sounds nice for most of the game, but within the large sea of JRPGs, the songs comes off as generic and forgettable.

The graphics and art direction are colorful. I liked the chibi character models too, but overall, the graphics aren't that detailed or impressive. I will say that the many different towns have decent variety in appearance so that was nice. They have their own identity and are unique compared to each other despite most of them are pretty small in scale.

Combat is probably one of its stronger suits, but even then, it's not particularly remarkable. Due to the stamina system, you can't really do long combo chains and there's no juggling enemies either. There isn't much customization for the weapon attacks other than having the option of switching out each of the three weapon chain skills for one more at each tier. Fortunately, you can equip accessories like attachments to your weapons and armors for various effects. I do wished the combat was at least faster paced too.

I beat the post game story in 25 hours and cleared all of the sidequests. It seems like a short game, but there is a decent amount of content mostly due to the 50 sidequests in the game. They are generally simple to do and have some nice small story to them so it's worth doing them. There's also a number of optional bosses and enemies to fight.

For a game with mediocre characters, story and combat, I still found it enjoyable to play likely due to its comfy relaxing vibes. I never really needed to grind, but if I wanted to farm for materials, then at least it would be a relaxing experience.

If you want a chill relaxing game and not much else, then Trinity Trigger would probably be appealing. Otherwise, it's a pretty unremarkable game overall.