Look, I appreciate the fact that Ubisoft spent millions of dollars and allocated hundreds of people to make what is effectively a big budget tilty bike flash game. And yeah, there’s a ton of content and it’s all (from the 70ish tracks I’ve played) really good.

My big issue, and the reason I’m very undecided about whether to come back to this, is that it’s all packaged in one of the most annoying “modern game” UXs I’ve seen yet. Individual races are more or less puked on a world map with various “contracts” that provide alternate goals for the same stages layered on top. Unless you play around in menus to find something more straightforward, it’s a pain in the ass to find what you want. That’s on top of microtransactions, constant pitches to spend money, a campaign structure that seems like a nightmare to actually run credits on, and exp-based leveling that slows to a crawl unless you buy the DLC or do literaly everything.

If you want a fun little game you can pop in to play a quick campaign with a sampling of levels, this ain’t it. I’m halfway through (at most) and progression is already slogging.

A good game heavily hindered by poor progression structure and UX.

Reviewed on Mar 12, 2024


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