Really good graphics and all this cinematographic stuff, but can't play something that poorly optimized. I usually play games in native QHD on Ultra or at least High with 75+ fps no problem, but this one forces me to use either DLSS or FSR and I can only get stable 60+ if I switch to FHD, medium settings and 540p rendering resolution, that's crazy.

UPD: Nope, not even 7900XT can handle it in QHD, Ultra with no FSR. Lame.

Reviewed on Oct 27, 2023


12 Comments


7 months ago

Do u think graphics grow on trees
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And do you think it's a great job to make a game run like this on like 98% of world GPUs? There are games with both good graphics and optimisation, this one - certainly not one of them.

7 months ago

You didn’t play the game, talking out of your ass digital foundry already showed how well optimized the game is and why it’s next gen because it used new technology that isn’t supported by old gpus and even then it runs well
I did. And if that's well optimized for you, well, sucks to be you. DF never showed PC performance, just graphics and features using the only card that can show decent QHD performance with RT in this game. And sub-30 on PS5 is "well optimised"? That's funny. If you can only reference some internet videos that's you who never played it, at least on PC

7 months ago

I see videos of the 1650 running over 30 fps pretty consistently. I wasn't able to run most next gen games on my gtx 780 and SLI wasn't supported by anything either. Like 2 years after the release of my old GPU I wasn't able to play anything yet nobody complained because it was next gen!
Yet now games can't run at high resolutions past 60 fps on cards from like 5 or 6 years ago and people find it unacceptable I just don't understand what happened? Either you guys got into PC gaming past 2016 or you've got some serious memory issues because game optimization is far better nowadays than it used to be. At least throw hands at something like city skylines 2 and not cutting edge tech that seems unoptimized because we've reached a point of diminishing returns in visual representation.
Game optimisation is rather good, but the target is always consoles, not PC. And it's not like 4060 Ti and 6800XT I own are from 2016, these are better GPUs than consoles have. But only 4080 and 4090 can run this game on QHD with native rendering, at least that's the experience of owners of these cards I know. According to Steam, only ~1.5% of people own each of these cards, that's ~3% total. When you make a product you need to be sure more people will buy it and have a nice experience because money is what you want, but companies like Remedy decide that they only want console market and also advertise top-tier Nvidia cards. AMD cards are weaker at least in top-tier, but same went for Control 5 years ago that advertised raytracing and was called "next gen" by everyone though it's main issue was the lack of any reflections when you turn off RT just to show "the difference". The truth is - we are already in the age that technologies allow you to make really many things to optimise the game, but developers decide that they need to cut development time/save money/etc. instead of optimizing games. It may be financially fair at some point, but sad for gamers.

7 months ago

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7 months ago

I agree with you that developers should try getting their games to run well within the range of popular GPUs but the unfortunate reality is that the problem is with Nvidia and AMD, not developers. Current gen games target current gen hardware and there aren't many GPUs rn that exceed that without costing a ridiculous amount. Like you express frustration that your gtx 4060 doesn't perform well, but that's just a terrible card that's more a byproduct of Nvidias unfair market dominance. The fortunate thing here is that Alan Wake 2 is still playable on hardware less powerful then current gen consoles, and it can run on GPUs that benchmark worse then a GTX 980 (which is 9 years old) so if you think games should run at Full HD resolution with better settings than modern consoles and run past 60 fps on the hardware equivalent of GPUs nearing a decade old.... then idk what to tell you, but its not an issue with developers.
And still 6800XT is a more powerful thing and it still can't be used for proper 1440p gaming without FSR in titles like this. I'm not saying anything about a hardware a decade old, not even saying about GTX 10xx series, but hey, the console chips are somewhat around 1080/2070/RX 5700, it would be cool and fair to keep optimisation at a nice level at every platform. Although it seems like DF found out the settings on PS5 while we had our conversation here meanwhile which are Low for Performance and Mid for Quality, it's still somewhat frustrated that if you don't buy a 4K card like 4090 you can't even play QHD on High settings normally, not in all titles at least (if tendence keeps). And yeah, I don't believe in such thing as "next gen" these days because platform owners like Microsoft don't believe in that either. Like two years ago they said that it's more like a continuous process nowadays, not the way it was before, at least on PS4 an XOne start. So I guess not jumping in requirements that fast is a thing you wait when say it's a "slow endless evolution" especially that Alan Wake 2 looks great, but there are other games that look great too and they don't require such a hardware to run smoothly. And definitely noone can convince me that something like Starfield requires all those calculating power with way worse graphics and a system of planets that's worse than one in No Man's Sky, that's just another title suffering from poor optimisation these days, not even running 60fps on XSX. Maybe they all live in a better future, where FSR and DLSS give you zero image artifacts and where everyone has something better than 7900XTX and 4090, but that's just not now.

7 months ago

After fiddling with the DLSS stuff for an hour, I’m telling you that you can hardly tell the difference of native 1440p and Quality or Balanced resolution scaling. The ONLY place I see minor dips is in the woods with Saga, but it feels very minor and far less egregious than most games at launch. What GPU do you have?
Mentioned my GPUs above. But don't bother. I guess it's just me, but I can see difference between DLSS/FSR and native in almost any game. My point here - this might be a good game, I don't know, it looks nice and it's hyped, but me and all the persons I know would like much more optimisation on PC. Was waiting for it and didn't watch any more info than trailers before playing, that's what I usually do. Only after my own experience I watched all the videos about performance and stuff ensuring that's not only my problem. Maybe I'll finish it once I buy a new GPU or try a console version instead, I dunno, will fix my review later if I will.

7 months ago

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7 months ago

It'll stop when remedy stops making tech demos disguised as games

7 months ago

Removed by a moderator
okay hows the actual game

7 months ago

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