Bio

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Personal Ratings
1★
5★

007

Total Games Played

004

Played in 2024

000

Games Backloggd


Recently Played See More

Cult of the Lamb
Cult of the Lamb

Jan 25

Car Demolition Clicker
Car Demolition Clicker

Jan 19

Final Fantasy VII
Final Fantasy VII

Jan 15

Garden Story
Garden Story

Jan 05

New Super Lucky's Tale
New Super Lucky's Tale

Dec 23

Recently Reviewed See More

Soulless, even by idle game standards. Minimal effort put into UI, effects, compounding gameplay loops, narrative, humour, or any other factors that make other clickers/idle games worth sticking up in the background. It's functional, mercifully, but overall not a good game even within the genre.

Loved the aesthetic, the world felt full of (grimy) life, lots of clutter, lots of NPCs milling around, it's a great-looking game from such a small team. Fundamentally, the game plays well and mostly hangs together pretty nicely, story flows, characters are various degrees of bastard as you might expect in this sort of world, and it's punky on a few different levels. The guns at points feel satisfying and punchy, and there's some good variety to the weaponry as you progress. The augmentation attacks can also be a great way to mix up encounters.

Combat scaling is where the game lets itself down. Enemies scale so aggressively in areas that even the most fun weapons don't feel that rewarding to wield for much of the game. Upgrading doesn't really change that fact either. Fine in the early game where you'd expect that friction, but the reward for levelling, exploring for new guns, and upgrading them later is meagre - about half-way in I had a transitional moment where I'd found some better weapons, upgraded them, and suddenly was able to shred most enemies for a while. That was fun as all hell. Then the curve caught up, and eventually, I was back to overwhelming bullet-sponges. I just wished that fun had continued as the weapons handle great.

This married to a less-than-friendly fast travel system made me feel, perhaps by design, like the designers want you to be ground down in much the same way as the denizens of The Ascent, and there's some of the game that feels almost Souls-y. In some substantial flashes, there's great fun to be had - and the game is truly beautiful, in a kinda well-rendered grotty way. I had a really good time with it overall, and I'd recommend it to others. I just can't shake the feeling I could've enjoyed it even more with a few small tweaks.

Inoffensive platformer, polished, and plays okay. No particular charm - honestly, you could've told me Lucky was promoting a breakfast cereal, TV show, toy range, toilet paper... I would've believed you as he's so generic. The cast of boss enemies are a bit more fun, although trope-y. Ultimately it's been a good game to dip into a level or two of between other things. It lacks depth and ends up being very pick-up-and-playable as a result, but I've felt no particular compulsion to prioritise it over more interesting games. Just fine.