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Completed

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Time Played

--

Days in Journal

1 day

Last played

June 27, 2022

Platforms Played

DISPLAY


I don't see a problem with linearity, the problem was it the terrible execution. A linearity that kills the essence of Final Fantasy. The exploration is ridiculous, a map in a straight line with no content, the limitation of using two characters to foster the double duality of the plot until chapter 9 and the terrible pacing and winding of it, besides limiting the lore and important details totally to a codex. Total freedom starts from the great and contradictory chapter 11, extremely close to the end. Characters used as plot devices in the worst and anti-climactic way, a narrative that is driven by a confusing and simplistic tone. Despite scenes that could and should be more touching, there are emotional moments as well as good ones shared by the main group. Dynamic gameplay in strategies, but very simple, being limited and becoming repetitive, and a memorable soundtrack. My biggest problem with this game is that I cannot associate it with a Final Fantasy. Lost Odyssey, directed by Sakaguchi and released in the same generation, is a parallel example of what Final Fantasy XIII could be.