3 reviews liked by Steilbread


This game felt really special to me, and it kind of encapsulates a lot of the reasons why I grew up loving the genre. I enjoyed Octopath I quite a lot, in spite of the shortcomings it had. Octopath II however became one of my favourite JRPG's I've played in a long long time.

All of the stories feel very varied in tone, often in surprising ways to what my first impressions were, and there's even a fair share of twists that tripped me up along the way. What surprised me particularly is that no story ever felt like a drag. I played them in a similar way to the first, that being doing everyone's earlier chapter, then everyone's next part, and so on. However the formula for chapter progression feels a bit more unique this time, which made hopping back and forth that much more of a pleasure to find out what would happen next. The game also feels a lot more cohesive than the first, especially in terms of tying it all together.

There's so much flavour in the game too, with towns and the NPC's. Every NPC has some little story or background you can find out about them, and seeing these reflected in their items, dialogue or even their role in the town/quest/whatever they're involved in, was a special joy for me. Even a good handful of sidequests managed to get me invested in whatever little stories or issues were going on.

Combat feels great as expected, and the addition of an increased battle speed option is a much welcome addition. Jobs and skills feel quite similar to the first but with a lot of tweaks and new additions to give it a fresh feel. There's also a huge amount of bosses in the game, and every single time I see the spritework it just brings a smile to my face. Some of them are even sort of puzzly or gimmicky, which force you to play with an unusual approach. A special mention goes to a couple of endgame fights, one of made me bust out notepad to make notes to plan my strategy for it, and the final boss which is musically and mechanically just as epic as I'd hoped. The only downside I can say is there were times I felt like I'd gotten somewhat overpowered without really grinding, and even held back on some bosses because I wanted to see what they'd do next.

The music is on another level, and was honestly one of the parts of the game I most looked forward to prior to the release. Every character theme feels perfectly crafted for the traveller, and the variation of battle themes, town themes, and different versions of the character themes just hits the musical sweet spot deep within me. Special mention to Agnea's Theme, and a select few boss themes which were just amazing.

I have to gush over just how fun it is to explore in this game and find new things. Choosing when to risk going into higher danger level areas for some treasure, or finding new caves and dungeons with the excitement of seeing what cool new boss laid at the end of it, or big new equipment for one of your many travellers. Even just the loop of entering a new town and going to steal, lawfully buy from everyone, find out their information and scout for abilities for Hikari, or new partners for Agnea, Partitio or Temenos - it become something I missed when I inevitably reached the last town in the game. Well, granted I can see this being a little tedious for some people, not that it's mandatory of course.

I was really excited for this game, and honestly I'm just really happy that I enjoyed it as much as I did. It was a fantastic time. I'll be listening to the soundtrack and excitedly waiting a 3rd entry in the series for the foreseeable future.

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This review contains spoilers

Idk what the actual Elden Ring story was, so I'll tell the story of how I played it instead.

It was about ChuChuChans, The Tarnished Dill Pickle. As far as she was concerned, she was awoken with one duty in mind. To claim the seat of Elden Lord. As ChuChuChans progressed, she got stuck in a loop of victories and defeat. Slowly learning more about this world and understanding what it meant to fight. There came a point where she began to question all the fighting and
what it meant to become the Elden Lord. It seemed pointless. The world was already in a cycle of chaos. It was how the world worked, and there was nothing to be done to change the outcome of anything. ChuChuChans kept on going for as long as she could, until she found Pickel. Pickel was just a mimic tear. Unsure of what to do with it, ChuChuChans decided to stray away from violence to learn more about it. As they bonded, Pickel slowly morphed into ChuChuChans as it began to understand who ChuChuChans was. Pickel became an exact copy of ChuChuChans. However the things it said weren't the same as the thoughts in ChuChuChan's head. ChuChuChans thought of Pickel to be the person she couldn't be. She wanted the fighting to end, but Pickel knew that, for it to end it, you must be in a position of power and control of the runes. So Pickel kept pushing ChuChuChans to keep 戦い. So ChuChuChans blindly followed Pickel and killed Morgot, who in hindsight actually seemed pretty innocent and just doing his job of protecting the Elden Ring. ChuChuChans felt the guilt ripple through her body, but knew it was too late. She had to finish what she started. Her quest of violence, victory and defeat had soon come to an end after besting the Elden Beast. Upon becoming Elden Lord, it all became clear. ChuChuChans began to understand what it meant for her to be Lord and to control the runes. It was an endless cycle of two sides of the same coin. ChuChuChans then sent a projection of herself, back to when she awoke as tarnished. She named this projection of her Elden-Lord-self, Pickel. Pickel trudged through the muds and dirt of the Lands Between with but one duty in mind. Pickel had to find the one known as ChuChuChans and ensure that she became Elden Lord no matter what.

I'm gonna continue to write the lore as I play NG+ and see how the story progresses.