I think people who tout this as an "immersive sim" have done a significantly more damage than the game's hideous art style itself. Not every game that mixes stealth with open-ended mission design is an immersive sim and Cruelty Squad is a prime example of that - it's a miserable experience if you try to approach this like other immersive sim! But... if you throw that whole idea outside of the window and don't try to approach it as immersive sim, but just a mix of a shooter and stealth game, where you are hired to eliminate targets and then try to figure out what works and what doesn't for each mission, when stop carrying about whatever enemies are onto you and you stop carrying about not abusing their simplistic AI - then the game becomes actually very enjoyable and satisfying to play. And then its "shitpost" ideas also start fitting significantly better to the entier concept of the game... and only then you get hooked on the idea of trying to see what else the game is hiding and replaying levels to make later levels easier for yourself.

Reviewed on Apr 30, 2024


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