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Played 100+ games

173

Total Games Played

013

Played in 2024

005

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Crow Country
Crow Country

May 09

Phantom Fury
Phantom Fury

Apr 25

Fast & Furious: Showdown
Fast & Furious: Showdown

Apr 18

Resistance: Fall of Man
Resistance: Fall of Man

Apr 12

Turok 2: Seeds of Evil
Turok 2: Seeds of Evil

Apr 07

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Crow Country is a classic horror game in the style of titles like Resident Evil and Silent Hill from the late 90s and early 2000s. It gives you just enough resources to get through the game, but not enough to kill all the enemies. As you play, you will also pick up various items and read various notes, which you then have to use to solve puzzles in order to progress further. The game does a decent job of pointing the player where to go while the map marks any found, but unresolved puzzles. This should at least prevent the player from getting stuck without knowing where to go. In emergency cases, there is also the crow hint system, which allows you to get a maximum of 10 hints per playthrough that tell you where to go and what you need to solve a puzzle (without giving you a direct solution). Even with all these systems, I did get stuck on one puzzle in the game and I needed help from the community to figure out a solution to it. In another puzzle it also took me a while to notice the numbers needed to solve it. So, keep that in mind when you're deciding whether or not to buy the game.

In terms of horror elements this one is a bit weird. It is surprising how with the game's camera perspective, the game actually manages to create a pretty good atmosphere and make occasional jump scares work. I also think the pixelated, low resolution rendering style, helps the game in the end. The whole idea of the story and the ultimate plot twist (that you can see for coming for a while) works very well. Abandoned amusement park certainly works well for a horror setting and this kind of story. Worth of note is also the game's length, which will take you - most likely - between 5 and 8 hours on first playthrough.

As for the issues with the game - I think the default controls are bad. You can flip the shoot and reload buttons - that already makes them better, but switch layout to modern controller layout - I think makes even more sense. I have tried playing the game with the default controls, but after 4 hours, I was still dropping grenades and shooting instead of reloading, because of how illogical the default mappings are. Switching to modern layout for the last 2 hours of my playthrough made entire experience significently more smooth.

On technical sides there are some bigger issues, though. One of the biggest annoyances being the way this game approaches fullscreen, trying to enforce - now abandoned by Unity - Exclusive Fullscreen mode. I have no idea how even, as trying to set ExclusiveFullscreen in Unity 2022, should result in it falling back to FullScreenWindow. But in the case of this game it doesn't and instead, my Samsung monitor blanks out for like 2 seconds when switching to the game - which is a pain in the ass, when you actually use 2 monitors and have to alt+tab from the game.

Finally the keyboard and mouse support is atrocious and borderline unplayable and I don't think there is an excuse for it releasing in such a bad state (although with indie games and limited budgets - it is understandable, to prioritize one over the other). Still, this again isn't one of those games, where getting a decent keyboard and mouse support is impossible - it requires creating some branches in code, to have different behaviours for mouse and keyboard cause you can't just remap control to keyboard on the fly, but it certainly can be done. And by that I am NOT saying breaking the logic of how you can not move when aiming a weapon etc.

At the end of the day - I recommend Crow Country - it's a good survival horror game. However, make sure you have a controller laying around - otherwise it's going to be a really bad time.

In some parts the writing sucks - everyone is just super trustworthy, especially early in the game or just straight up insane. In other, it's full of very precise item descriptions and occasional really good dialogs. It's weird... and that's not where the weirdness end. How the game plays with trolling the player when the protagonist is low on sanity (or just in scripted segments) is something else and it is FANTASTIC!

Gameplay-wise - it plays like an old horror games. Fixed camera perspectives, where you run picking up items figuring out what to use and where - I don't think it's particularly scary, despite having some scary visuals - but then, according to interviews - it never was meant to be. If it really was suppose to be a B-horror-like - it certainly nails that absurdity and it certainly makes sense why sometimes the characters react in some nonsensical ways. It apparently was also never supposed to end up being another survival horror - and in that sense, I can see that. As - I think - there is a single section in the game, where there is a chance you can end up in a state when it's impossible to progress because of you running out of items - and even then, you can still use "Damage Field" magick to work around it - totally unlike other horror games around that time. If it wasn't for how hard it sometimes gets to figure out what to use and where - this would a very accessible spin on early 2000 horror games... but sadly - the puzzles still will likely make you check internet at times, especially late in the game. And speaking of magic system - it's really good. It never got old to using the magic in the game, despite each spell slowing the progress and forcing me to wait for the spell to finish.

I can clearly see why so many people hold this game in such high regard. It's really solid and it aged for the most part gracefully.

The game to me has the best movement system ever developed - whatever it's intentional elements or accidental (like overbounce). And if played without it - sure, one could say Unreal Tournament can be better... but once you get deeper into scenes like Defrag or CPMA - there really isn't any competition anymore.