The worst Dark Souls game, besides the meta-commentary on being asked to raise the dead over and over until they crumble to nothingness (do you get it?!).

The combat is annoying and unpredictable, enemies track way too aggressively, and the RPG trappings are less esoteric and therefore less interesting. By smoothing out so many of the rough edges in favor of "just make it harder", it smooths out all of what I love about Souls games. Plus using the "boss has two or more phases" with EVERY boss completely ruins the point of having surprise phases delineated by cutscenes.

I can understand why people think this is the best one, and why it's so popular, but I think it loses a little bit of that fire (heh) that made Dark Souls so special to me.

Reviewed on Jan 24, 2024


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