Dark Souls III

released on Mar 24, 2016

Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and embrace the darkness!


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Dark Souls 3 holds a special place in my heart, transcending mere gaming to become a pivotal experience in my life. I discovered it during one of the darkest periods I've ever faced, grappling with severe depression. In those moments, the game became my lifeline, a refuge where I could immerse myself and face challenges head-on.

Every defeat in Dark Souls 3 felt like a reflection of my struggles in real life. But unlike reality, I refused to give up. I persisted, facing adversity again and again until, eventually, I emerged victorious. The taste of victory after countless defeats is indescribable, a triumph that resonated deeply within me.

Dark Souls 3 taught me a valuable lesson: to persevere, even in the face of seemingly insurmountable odds. It showed me that failure is not the end, but rather a stepping stone on the path to success. And while the journey may be arduous and filled with setbacks, each victory becomes all the more meaningful because of the struggles endured along the way.

It's an okay game, I might say this is a downgrade from previous titles.
The game is way too linear and doesn't provide that sense of exploration. I love the game but I found myself playing DS1, DS2 over this most of the times and it's all because of the simple linear and boring map design,

As for the bosses, well I don't really care that much about them. for me and some people, Souls games has never been about the bosses, I enjoy the world, exploration, build variations and weapons more than bosses. and DS3 does not have those unfortunately.

Played the pre-order early release and it's still an amazing experience. Reached NG+4 before putting it down.

Logging as a stand-in for whenever IGDB stops bouncing on their thumbs and puts up an entry for Dark Souls: Archthrones, of which there was a recently-released demo. A blindingly ambitious fanmade campaign using DS3 as a base, but also picks apart countless assets and animations from the whole Souls repertoire.

It doesn't do a whole lot to really deal with my foundational qualms with Late Souls entries;- where I think the incoming damage is tuned way too fucking high. Necessitating the need to turn off the part of my brain that is capable of enjoying the cool fantasy adventure and instead allocate more power to memorising excruciating enemy movesets, and resisting the urge to fucking kill myself while looking at a blacksmith menu.

What's here is incredibly cool though, there's some serious nerve to calling what is essentially a fanmade standalone Souls game a """demo""" that is currently, playably, almost as content-rich as Demon's Souls. It leaning into the linear Archstone level structure from Demon's is such a salve to me, it's like being given five different adventure novels and being tasked to push your bookmark as far as u can thru them. Each of the worlds call to prior Souls entries to varying levels of explicitness, from a remux of Heide's Tower of Flame to an entirely new desert biome that is abso gorgeous. These locales not needing to necessarily feel beholden to eachother to have that interlinked coherence is just such a buzz of variety I love it.

In complete honesty i didn't play Bloodborne Souls 2 or 3 any more than the once (sorry sory) so my memory of the minutia of their locations and enemies are incredibly hazy. Even then, it's pretty clear at times when the mod runs a boss through something akin to the Pokemon Fusion website, Frankensteining together a funny little Radagon of the Boreal Valley or whatever.

Ultimately I'm just spellbound by the ambition here, what the mod desperately needs is some rebalancing to stop the enemies from being insanely damage spongy. I don't care how gud i need to git as much as I care about wasting my time doing 50 damage per hit on an regular mob enemy that has 10,00000,0000000 hp & will give a pittance of souls on defeat.

Big 'your mileage may vary' thing here but it's free and has a great installer so it's an easy recc. If this project sees fruition I can imagine it'd be special to the point of legal action being considered or something. Saria is a my queen etc.

This game is a MASTERPIECE !
(but why did you make an achievement about rings Miyazaki...)

This review contains spoilers

One of the greatest video games a person can experience from the beautiful world to the extremely beautiful boss fights, both final bosses (Slave Knight Gael and Soul of Cinder) are beautiful and cathartic fights that feel like they give a proper and satisfying conclusion to the series overall.